Basic turn structure
This commit is contained in:
parent
bb8162e4c1
commit
a6659fd538
76
Cargo.lock
generated
76
Cargo.lock
generated
@ -208,7 +208,7 @@ dependencies = [
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"chrono",
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"hmac 0.8.1",
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"kv-log-macro",
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"rand",
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"rand 0.7.3",
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"serde",
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"serde_json",
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"sha2",
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@ -473,7 +473,7 @@ dependencies = [
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"hkdf",
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"hmac 0.10.1",
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"percent-encoding",
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"rand",
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"rand 0.7.3",
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"sha2",
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"time 0.2.23",
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"version_check",
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@ -580,6 +580,7 @@ version = "0.1.0"
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dependencies = [
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"async-std",
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"html-escape",
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"rand 0.8.0",
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"serde",
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"serde_json",
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"tide",
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@ -735,6 +736,17 @@ dependencies = [
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"wasi 0.9.0+wasi-snapshot-preview1",
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]
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[[package]]
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name = "getrandom"
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version = "0.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ee8025cf36f917e6a52cce185b7c7177689b838b7ec138364e50cc2277a56cf4"
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dependencies = [
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"cfg-if 0.1.10",
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"libc",
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"wasi 0.9.0+wasi-snapshot-preview1",
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]
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[[package]]
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name = "ghash"
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version = "0.3.0"
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@ -841,7 +853,7 @@ dependencies = [
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"futures-lite",
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"infer",
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"pin-project-lite 0.1.11",
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"rand",
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"rand 0.7.3",
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"serde",
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"serde_json",
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"serde_qs",
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@ -1119,11 +1131,23 @@ version = "0.7.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6a6b1679d49b24bbfe0c803429aa1874472f50d9b363131f0e89fc356b544d03"
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dependencies = [
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"getrandom",
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"getrandom 0.1.15",
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"libc",
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"rand_chacha",
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"rand_core",
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"rand_hc",
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"rand_chacha 0.2.2",
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"rand_core 0.5.1",
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"rand_hc 0.2.0",
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]
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[[package]]
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name = "rand"
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version = "0.8.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a76330fb486679b4ace3670f117bbc9e16204005c4bde9c4bd372f45bed34f12"
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dependencies = [
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"libc",
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"rand_chacha 0.3.0",
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"rand_core 0.6.0",
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"rand_hc 0.3.0",
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]
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[[package]]
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@ -1133,7 +1157,17 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f4c8ed856279c9737206bf725bf36935d8666ead7aa69b52be55af369d193402"
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dependencies = [
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"ppv-lite86",
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"rand_core",
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"rand_core 0.5.1",
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]
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[[package]]
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name = "rand_chacha"
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version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e12735cf05c9e10bf21534da50a147b924d555dc7a547c42e6bb2d5b6017ae0d"
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dependencies = [
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"ppv-lite86",
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"rand_core 0.6.0",
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]
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[[package]]
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@ -1142,7 +1176,16 @@ version = "0.5.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "90bde5296fc891b0cef12a6d03ddccc162ce7b2aff54160af9338f8d40df6d19"
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dependencies = [
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"getrandom",
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"getrandom 0.1.15",
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]
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[[package]]
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name = "rand_core"
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version = "0.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a8b34ba8cfb21243bd8df91854c830ff0d785fff2e82ebd4434c2644cb9ada18"
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dependencies = [
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"getrandom 0.2.0",
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]
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[[package]]
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@ -1151,7 +1194,16 @@ version = "0.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ca3129af7b92a17112d59ad498c6f81eaf463253766b90396d39ea7a39d6613c"
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dependencies = [
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"rand_core",
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"rand_core 0.5.1",
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]
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[[package]]
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name = "rand_hc"
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version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3190ef7066a446f2e7f42e239d161e905420ccab01eb967c9eb27d21b2322a73"
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dependencies = [
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"rand_core 0.6.0",
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]
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[[package]]
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@ -1530,7 +1582,7 @@ dependencies = [
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"httparse",
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"input_buffer",
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"log",
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"rand",
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"rand 0.7.3",
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"sha-1",
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"url",
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"utf-8",
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@ -1607,7 +1659,7 @@ version = "0.8.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9fde2f6a4bea1d6e007c4ad38c6839fa71cbb63b6dbf5b595aa38dc9b1093c11"
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dependencies = [
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"rand",
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"rand 0.7.3",
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"serde",
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]
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@ -9,6 +9,7 @@ edition = "2018"
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[dependencies]
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async-std = { version = "1.8.0", features = ["attributes"] }
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html-escape = "0.2.6"
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rand = "0.8.0"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0.60"
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tide = "0.15.0"
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238
src/main.rs
238
src/main.rs
@ -1,9 +1,8 @@
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extern crate html_escape;
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use async_std::{
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prelude::*,
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sync::RwLock
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};
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use rand::{seq::SliceRandom, thread_rng};
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use std::{
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collections::HashMap,
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sync::{Arc}
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@ -13,22 +12,7 @@ use tide::{Body, Redirect, Request, Response};
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use tide_websockets::{Message, WebSocket, WebSocketConnection};
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use uuid::Uuid;
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#[derive(Deserialize, Clone)]
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struct CreateGameMessage {
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name: String,
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}
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#[derive(Serialize)]
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struct GameStateMessage {
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id: String,
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state: GameState,
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}
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#[derive(Serialize)]
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struct GameSetupMessage {
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id: String,
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setup: GameSetup,
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}
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type Card = String;
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#[derive(Deserialize)]
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#[serde(tag = "type")]
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@ -36,7 +20,11 @@ enum ClientMessage {
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Chat {
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message: String,
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},
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CreateGame {
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name: String,
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},
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StartGame,
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EndTurn,
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}
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#[derive(Serialize)]
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@ -49,10 +37,66 @@ enum ServerMessage {
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PlayerJoined {
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player: String,
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},
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GameState {
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state: GameState,
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players: Vec<PlayerState>,
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active_player: usize,
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},
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GameSetup {
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setup: GameSetup,
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},
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PlayerHand {
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hand: Vec<Card>,
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},
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}
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struct Player {
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#[derive(Clone, Serialize)]
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struct GameSetup {
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deck: Vec<Card>,
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}
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#[derive(Serialize)]
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struct PlayerState {
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id: usize,
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name: String,
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draw_pile_count: usize,
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hand_count: usize,
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discard_pile: Option<Card>,
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}
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struct Player {
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id: String,
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name: String,
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draw_pile: Vec<Card>,
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hand: Vec<Card>,
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discard_pile: Vec<Card>,
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}
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impl Player {
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pub fn new(id: String, name: String) -> Self {
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Self {
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id,
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name,
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draw_pile: vec![],
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hand: vec![],
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discard_pile: vec![],
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}
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}
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pub fn draw(&mut self, count: usize) {
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for _ in 0..count {
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if self.draw_pile.len() == 0 {
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self.draw_pile.append(&mut self.discard_pile);
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self.draw_pile.shuffle(&mut thread_rng());
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}
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if self.draw_pile.len() > 0 {
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self.hand.push(self.draw_pile.pop().unwrap());
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}
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}
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}
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}
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#[derive(Copy, Clone, Serialize)]
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@ -61,11 +105,6 @@ enum GameState {
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InProgress,
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}
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#[derive(Clone, Serialize)]
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struct GameSetup {
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deck: Vec<String>,
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}
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impl Default for GameSetup {
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fn default() -> GameSetup {
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GameSetup {
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@ -79,7 +118,8 @@ struct Game {
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players: Vec<Player>,
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state: GameState,
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setup: GameSetup,
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connections: HashMap<Uuid, WebSocketConnection>,
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connections: HashMap<Uuid, (String, WebSocketConnection)>,
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active_player: usize,
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}
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@ -90,6 +130,43 @@ impl Game {
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state: GameState::Setup,
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setup: GameSetup::default(),
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connections: HashMap::new(),
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active_player: 0,
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}
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}
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fn start(&mut self) {
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match self.state {
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GameState::Setup => {
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self.state = GameState::InProgress;
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for p in self.players.iter_mut() {
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(*p).discard_pile = self.setup.deck.clone();
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p.draw(5);
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}
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}
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_ => {} // Ignore if game is not in setup state
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}
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}
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fn end_turn(&mut self) {
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match self.players.get_mut(self.active_player) {
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None => {}
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Some(p) => {
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p.discard_pile.append(&mut p.hand);
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p.draw(5);
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}
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}
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self.active_player += 1;
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self.active_player %= self.players.len();
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}
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fn is_active_player(&self, player_id: &str) -> bool {
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match self.players.get(self.active_player) {
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None => false,
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Some(p) => {
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p.id == *player_id
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}
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}
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}
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}
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@ -99,6 +176,44 @@ struct State {
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games: Arc<RwLock<HashMap<Uuid, Game>>>,
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}
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async fn broadcast(game: &Game, sm: &ServerMessage) {
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for (_, (_, con)) in game.connections.iter() {
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con.send_json(&sm).await.unwrap();
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}
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}
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async fn broadcast_state(game: &Game) {
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let sm = ServerMessage::GameState {
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state: game.state,
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players: game.players.iter().enumerate().map(|(i, p)| PlayerState {
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id: i,
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name: html_escape::encode_text(&p.name).into(),
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draw_pile_count: p.draw_pile.len(),
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hand_count: p.hand.len(),
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discard_pile: p.discard_pile.last().map(|c| c.clone()),
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}).collect(),
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active_player: game.active_player,
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};
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broadcast(&game, &sm).await;
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for p in game.players.iter() {
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let sm = ServerMessage::PlayerHand {
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hand: p.hand.clone(),
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};
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send_msg(&game, &p, &sm).await;
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}
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}
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async fn send_msg(game: &Game, player: &Player, sm: &ServerMessage) {
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for (_, (player_id, con)) in game.connections.iter() {
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if *player_id == (*player).id {
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con.send_json(&sm).await.unwrap();
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}
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}
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}
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#[async_std::main]
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async fn main() -> Result<(), std::io::Error> {
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@ -112,23 +227,32 @@ async fn main() -> Result<(), std::io::Error> {
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));
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app.at("/").get(|_| async { Ok(Body::from_file("static/index.html").await?) });
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app.at("/static").serve_dir("static/")?;
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app.at("/game").post(|mut req: Request<State>| async move {
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let msg: CreateGameMessage = req.body_form().await?;
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let msg: ClientMessage = req.body_form().await?;
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let session = req.session_mut();
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session.insert("player_name", msg.name.clone()).unwrap();
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match msg {
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ClientMessage::CreateGame { name } => {
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session.insert("player_name", name.clone())?;
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let player_id: String = session.id().clone().into();
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let id = Uuid::new_v4();
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let mut games = req.state().games.write().await;
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let player = Player { name: msg.name };
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let player = Player::new(player_id, name);
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games.insert(id, Game::new(player));
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let url = format!("/game/{}", id.to_simple().to_string());
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let res: tide::Result = Ok(Redirect::new(url).into());
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res
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}
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_ => {
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Ok(Response::new(400))
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}
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}
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});
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app.at("/game/:id").get(|req: Request<State>| async move {
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@ -155,8 +279,20 @@ async fn main() -> Result<(), std::io::Error> {
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let game = games.get_mut(&game_id).unwrap();
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let session = req.session();
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let player_id: String = session.id().clone().into();
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let client_id = Uuid::new_v4();
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game.connections.insert(client_id, stream.clone());
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game.connections.insert(client_id, (player_id.clone(), stream.clone()));
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let player_name: String = match session.get("player_name") {
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Some(p) => p,
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None => return Ok(())
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};
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if !game.players.iter().any(|p| p.id == player_id) {
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game.players.push(Player::new(player_id.clone(), player_name.clone()));
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}
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//Ensure the write locks are freed, possibly better to move to a function
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//with implicit drop?
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@ -166,37 +302,28 @@ async fn main() -> Result<(), std::io::Error> {
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let games = req.state().games.read().await;
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let game = games.get(&game_id).unwrap();
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let msg = GameStateMessage {
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id: "state".into(),
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state: game.state,
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};
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broadcast_state(&game).await;
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stream.send_json(&msg).await?;
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let msg = GameSetupMessage {
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id: "setup".into(),
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let msg = ServerMessage::GameSetup {
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setup: game.setup.clone(),
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};
|
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stream.send_json(&msg).await?;
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let player: String = session.get("player_name").unwrap_or("SOMEONE".into());
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let sm = ServerMessage::PlayerJoined {
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player: html_escape::encode_text(&player).into(),
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player: html_escape::encode_text(&player_name).into(),
|
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};
|
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|
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for (_, con) in game.connections.iter() {
|
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con.send_json(&sm).await?;
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}
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broadcast(&game, &sm).await;
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|
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drop(game); drop(games);
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drop(game);
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drop(games);
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while let Some(Ok(Message::Text(input))) = stream.next().await {
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let msg: ClientMessage = serde_json::from_str(&input)?;
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|
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match msg {
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ClientMessage::Chat { message } => {
|
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let sender: String = session.get("player_name").unwrap_or("SOMEONE".into());
|
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let sender: String = session.get("player_name").unwrap();
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let sm = ServerMessage::Chat {
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sender: html_escape::encode_text(&sender).into(),
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message: html_escape::encode_text(&message).into(),
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@ -205,22 +332,29 @@ async fn main() -> Result<(), std::io::Error> {
|
||||
let games = req.state().games.read().await;
|
||||
let game = games.get(&game_id).unwrap();
|
||||
|
||||
for (_, con) in game.connections.iter() {
|
||||
con.send_json(&sm).await?;
|
||||
}
|
||||
broadcast(&game, &sm).await;
|
||||
}
|
||||
|
||||
ClientMessage::StartGame => {
|
||||
let mut games = req.state().games.write().await;
|
||||
let game = games.get_mut(&game_id).unwrap();
|
||||
|
||||
match game.state {
|
||||
GameState::Setup => {
|
||||
game.state = GameState::InProgress;
|
||||
game.start();
|
||||
|
||||
broadcast_state(&game).await;
|
||||
}
|
||||
_ => {} //Ignore, if game not in setup state
|
||||
|
||||
ClientMessage::EndTurn => {
|
||||
let mut games = req.state().games.write().await;
|
||||
let game = games.get_mut(&game_id).unwrap();
|
||||
|
||||
if game.is_active_player(&player_id) {
|
||||
game.end_turn();
|
||||
broadcast_state(&game).await;
|
||||
}
|
||||
}
|
||||
|
||||
ClientMessage::CreateGame { .. } => {}
|
||||
}
|
||||
}
|
||||
|
||||
|
126
static/game.html
126
static/game.html
@ -23,18 +23,25 @@
|
||||
|
||||
.player-area {
|
||||
display: grid;
|
||||
grid-template-columns: 100px auto 100px;
|
||||
border: 1px solid black;
|
||||
grid-template-columns: 100px auto 90px;
|
||||
grid-template-rows: auto auto;
|
||||
width: 100%;
|
||||
height: 145px;
|
||||
position: relative;
|
||||
box-sizing: border-box;
|
||||
grid-gap: 10px;
|
||||
}
|
||||
|
||||
.player-area .buttons {
|
||||
grid-column-start: 3;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.card {
|
||||
position: relative;
|
||||
width: 90px;
|
||||
margin: 1px;
|
||||
height: 144px;
|
||||
}
|
||||
|
||||
.player-hand {
|
||||
@ -45,6 +52,10 @@
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.player-hand img.card:hover {
|
||||
box-shadow: 0 0 5px blue;
|
||||
}
|
||||
|
||||
.chat-window {
|
||||
border: 1px solid black;
|
||||
width: 300px;
|
||||
@ -89,14 +100,35 @@
|
||||
}
|
||||
|
||||
.setup-screen {
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.discard-pile {
|
||||
width: 90px;
|
||||
border: 1px dotted green;
|
||||
height: 145px;
|
||||
height: 144px;
|
||||
box-sizing: border-box;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.discard-pile img.card {
|
||||
margin-top: -1px;
|
||||
margin-left: -1px;
|
||||
}
|
||||
|
||||
.discard-pile::after {
|
||||
color: dimgray;
|
||||
content: "Discard Pile";
|
||||
font-size: 14px;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
white-space: nowrap;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.inplay-area {
|
||||
@ -136,7 +168,6 @@
|
||||
}
|
||||
|
||||
.opponent-area {
|
||||
height: 180px;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
@ -148,6 +179,7 @@
|
||||
border: 1px solid saddlebrown;
|
||||
display: grid;
|
||||
grid-gap: 2px;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.opponent-status.active {
|
||||
@ -206,7 +238,9 @@
|
||||
view: function(vnode) {
|
||||
return m(".chat-window",
|
||||
m("h4", "Players"),
|
||||
m("ul", m("li", "Markus (you)")),
|
||||
m("ul", vnode.attrs.players.map(function(p) {
|
||||
return m("li", p.name);
|
||||
})),
|
||||
m("h4", "Messages"),
|
||||
m("ul", {id: "chat"}),
|
||||
m("input", {
|
||||
@ -248,7 +282,11 @@
|
||||
function DiscardPile(initialVnode) {
|
||||
return {
|
||||
view: function(vnode) {
|
||||
return m(".discard-pile", "Discard Pile")
|
||||
var c;
|
||||
if (vnode.attrs.card) {
|
||||
c = m("img", {class: "card", src: "/static/images/cards/" + vnode.attrs.card.toLowerCase() + ".jpg"});
|
||||
}
|
||||
return m(".discard-pile", c)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -304,12 +342,21 @@
|
||||
}
|
||||
|
||||
function PlayerArea(initialVnode) {
|
||||
var end_turn_click = function(e) {
|
||||
var msg = { type: "EndTurn" };
|
||||
webSocket.send(JSON.stringify(msg));
|
||||
}
|
||||
|
||||
return {
|
||||
view: function(vnode) {
|
||||
var local_player = vnode.attrs.players[my_player_id];
|
||||
return m(".player-area",
|
||||
m(DrawPile, {count: vnode.attrs.player_drawpile_count}),
|
||||
m(DrawPile, {count: local_player.draw_pile_count}),
|
||||
m(PlayerHand, vnode.attrs.player),
|
||||
m(DiscardPile)
|
||||
m(DiscardPile, {card: local_player.discard_pile}),
|
||||
m(".buttons",
|
||||
m("button", {onclick: end_turn_click}, "Pass turn")
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
@ -318,10 +365,10 @@
|
||||
function OpponentStatus(initialVnode) {
|
||||
return {
|
||||
view: function(vnode) {
|
||||
var active = vnode.attrs.active ? "active" : "";
|
||||
var active = vnode.attrs.id == game_state.active_player ? "active" : "";
|
||||
return m(".opponent-status", {class: active },
|
||||
m(".name", vnode.attrs.name),
|
||||
m(DiscardPile),
|
||||
m(DiscardPile, {card: vnode.attrs.discard_pile}),
|
||||
m(DrawPile, {count: vnode.attrs.draw_pile_count}),
|
||||
m(OpponentHand, {count: vnode.attrs.hand_count })
|
||||
)
|
||||
@ -333,7 +380,9 @@
|
||||
return {
|
||||
view: function(vnode) {
|
||||
return m(".opponent-area",
|
||||
vnode.attrs.opponents.map(function(o) {
|
||||
vnode.attrs.players
|
||||
.filter((p, i) => i != my_player_id)
|
||||
.map(function(o) {
|
||||
return m(OpponentStatus, o)
|
||||
})
|
||||
)
|
||||
@ -344,7 +393,8 @@
|
||||
function GameScreen(initialVnode) {
|
||||
return {
|
||||
view: function(vnode) {
|
||||
return m(".game-screen",
|
||||
var cls = vnode.attrs.active ? "" : "hidden";
|
||||
return m(".game-screen", {class: cls},
|
||||
m(OpponentArea, vnode.attrs),
|
||||
m(InPlayArea, vnode.attrs.opponent_turn_state),
|
||||
m(SupplyArea, vnode.attrs),
|
||||
@ -358,16 +408,15 @@
|
||||
|
||||
function SetupScreen(initialVnode) {
|
||||
var start_click = function(e) {
|
||||
console.log("start_click", e);
|
||||
|
||||
let msg = { id: "start_game" };
|
||||
let msg = { type: "StartGame" };
|
||||
initialVnode.attrs.socket.send(JSON.stringify(msg));
|
||||
}
|
||||
|
||||
|
||||
return {
|
||||
view: function(vnode) {
|
||||
return m(".setup-screen",
|
||||
var cls = vnode.attrs.active ? "" : "hidden";
|
||||
return m(".setup-screen", {class: cls},
|
||||
m("h3", "Setup"),
|
||||
m("h4", "Basic cards"),
|
||||
m(".basic-cards",
|
||||
@ -394,6 +443,9 @@
|
||||
}
|
||||
|
||||
var game_state;
|
||||
var setup_state;
|
||||
var my_player_id = 0;
|
||||
var webSocket;
|
||||
|
||||
function App(initialVnode) {
|
||||
if (document.location.protocol == "https:") {
|
||||
@ -401,9 +453,9 @@
|
||||
} else {
|
||||
url = document.location.href.replace("http://", "ws://") + "/ws";
|
||||
}
|
||||
const webSocket = new WebSocket(url);
|
||||
webSocket = new WebSocket(url);
|
||||
|
||||
var setup_state = {
|
||||
setup_state = {
|
||||
starting_deck: [],
|
||||
basic_cards: ["Copper", "Silver", "Gold", "Estate", "Duchery", "Province", "Curse"],
|
||||
kingdom_cards: ["Cellar", "Moat", "Village", "Merchant", "Workshop", "Smithy", "Remodel", "Militia", "Market", "Mine"],
|
||||
@ -448,16 +500,19 @@
|
||||
coin: 0,
|
||||
active: true
|
||||
},
|
||||
player_drawpile_count: 10,
|
||||
player: {
|
||||
hand: []
|
||||
},
|
||||
opponents: [
|
||||
players: [
|
||||
{
|
||||
name: "YOU",
|
||||
draw_pile_count: 10,
|
||||
hand_count: 0
|
||||
},
|
||||
{
|
||||
name: "Alice",
|
||||
draw_pile_count: 10,
|
||||
hand_count: 5,
|
||||
active: true
|
||||
},
|
||||
{
|
||||
name: "Bob",
|
||||
@ -469,13 +524,34 @@
|
||||
draw_pile_count: 10,
|
||||
hand_count: 3
|
||||
}
|
||||
]
|
||||
],
|
||||
active_player: 0
|
||||
}
|
||||
|
||||
var chat_state = {
|
||||
players: [],
|
||||
socket: webSocket
|
||||
}
|
||||
|
||||
var handle_game_state = function(state) {
|
||||
game_state = {
|
||||
...game_state,
|
||||
...state,
|
||||
};
|
||||
game_state.opponent_turn_state.active = game_state.active_player != my_player_id;
|
||||
game_state.player_turn_state.active = game_state.active_player == my_player_id;
|
||||
chat_state.players = state.players;
|
||||
|
||||
if (state.state == "Setup") {
|
||||
setup_state.active = true;
|
||||
game_state.active = false;
|
||||
} else {
|
||||
setup_state.active = false;
|
||||
game_state.active = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
webSocket.onopen = function(event) {
|
||||
console.log("ws open");
|
||||
//webSocket.send("HALLO");
|
||||
@ -496,8 +572,12 @@
|
||||
newmsg.innerHTML = msg.player + " joined the game.";
|
||||
chatDiv.append(newmsg);
|
||||
//newmsg.scrollIntoView();
|
||||
} else if (msg.id == "setup") {
|
||||
} else if (msg.type == "GameState") {
|
||||
handle_game_state(msg);
|
||||
} else if (msg.type == "GameSetup") {
|
||||
handle_setup(msg.setup);
|
||||
} else if (msg.type == "PlayerHand") {
|
||||
game_state.player.hand = msg.hand;
|
||||
} else {
|
||||
console.log("event?");
|
||||
console.log(event.data);
|
||||
|
@ -11,6 +11,7 @@
|
||||
<div>
|
||||
<form id="login_form" method="post" action="/game">
|
||||
Your name: <input type="text" name="name"> <br />
|
||||
<input type="hidden" name="type" value="CreateGame">
|
||||
<input type="submit" value="Create game">
|
||||
</form>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user