Basic turn structure

This commit is contained in:
Markus Wagner 2020-12-31 16:54:38 +01:00
parent bb8162e4c1
commit a6659fd538
5 changed files with 365 additions and 97 deletions

76
Cargo.lock generated
View File

@ -208,7 +208,7 @@ dependencies = [
"chrono",
"hmac 0.8.1",
"kv-log-macro",
"rand",
"rand 0.7.3",
"serde",
"serde_json",
"sha2",
@ -473,7 +473,7 @@ dependencies = [
"hkdf",
"hmac 0.10.1",
"percent-encoding",
"rand",
"rand 0.7.3",
"sha2",
"time 0.2.23",
"version_check",
@ -580,6 +580,7 @@ version = "0.1.0"
dependencies = [
"async-std",
"html-escape",
"rand 0.8.0",
"serde",
"serde_json",
"tide",
@ -735,6 +736,17 @@ dependencies = [
"wasi 0.9.0+wasi-snapshot-preview1",
]
[[package]]
name = "getrandom"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ee8025cf36f917e6a52cce185b7c7177689b838b7ec138364e50cc2277a56cf4"
dependencies = [
"cfg-if 0.1.10",
"libc",
"wasi 0.9.0+wasi-snapshot-preview1",
]
[[package]]
name = "ghash"
version = "0.3.0"
@ -841,7 +853,7 @@ dependencies = [
"futures-lite",
"infer",
"pin-project-lite 0.1.11",
"rand",
"rand 0.7.3",
"serde",
"serde_json",
"serde_qs",
@ -1119,11 +1131,23 @@ version = "0.7.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6a6b1679d49b24bbfe0c803429aa1874472f50d9b363131f0e89fc356b544d03"
dependencies = [
"getrandom",
"getrandom 0.1.15",
"libc",
"rand_chacha",
"rand_core",
"rand_hc",
"rand_chacha 0.2.2",
"rand_core 0.5.1",
"rand_hc 0.2.0",
]
[[package]]
name = "rand"
version = "0.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a76330fb486679b4ace3670f117bbc9e16204005c4bde9c4bd372f45bed34f12"
dependencies = [
"libc",
"rand_chacha 0.3.0",
"rand_core 0.6.0",
"rand_hc 0.3.0",
]
[[package]]
@ -1133,7 +1157,17 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f4c8ed856279c9737206bf725bf36935d8666ead7aa69b52be55af369d193402"
dependencies = [
"ppv-lite86",
"rand_core",
"rand_core 0.5.1",
]
[[package]]
name = "rand_chacha"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e12735cf05c9e10bf21534da50a147b924d555dc7a547c42e6bb2d5b6017ae0d"
dependencies = [
"ppv-lite86",
"rand_core 0.6.0",
]
[[package]]
@ -1142,7 +1176,16 @@ version = "0.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "90bde5296fc891b0cef12a6d03ddccc162ce7b2aff54160af9338f8d40df6d19"
dependencies = [
"getrandom",
"getrandom 0.1.15",
]
[[package]]
name = "rand_core"
version = "0.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a8b34ba8cfb21243bd8df91854c830ff0d785fff2e82ebd4434c2644cb9ada18"
dependencies = [
"getrandom 0.2.0",
]
[[package]]
@ -1151,7 +1194,16 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca3129af7b92a17112d59ad498c6f81eaf463253766b90396d39ea7a39d6613c"
dependencies = [
"rand_core",
"rand_core 0.5.1",
]
[[package]]
name = "rand_hc"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3190ef7066a446f2e7f42e239d161e905420ccab01eb967c9eb27d21b2322a73"
dependencies = [
"rand_core 0.6.0",
]
[[package]]
@ -1530,7 +1582,7 @@ dependencies = [
"httparse",
"input_buffer",
"log",
"rand",
"rand 0.7.3",
"sha-1",
"url",
"utf-8",
@ -1607,7 +1659,7 @@ version = "0.8.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9fde2f6a4bea1d6e007c4ad38c6839fa71cbb63b6dbf5b595aa38dc9b1093c11"
dependencies = [
"rand",
"rand 0.7.3",
"serde",
]

View File

@ -9,6 +9,7 @@ edition = "2018"
[dependencies]
async-std = { version = "1.8.0", features = ["attributes"] }
html-escape = "0.2.6"
rand = "0.8.0"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0.60"
tide = "0.15.0"

View File

@ -1,9 +1,8 @@
extern crate html_escape;
use async_std::{
prelude::*,
sync::RwLock
};
use rand::{seq::SliceRandom, thread_rng};
use std::{
collections::HashMap,
sync::{Arc}
@ -13,22 +12,7 @@ use tide::{Body, Redirect, Request, Response};
use tide_websockets::{Message, WebSocket, WebSocketConnection};
use uuid::Uuid;
#[derive(Deserialize, Clone)]
struct CreateGameMessage {
name: String,
}
#[derive(Serialize)]
struct GameStateMessage {
id: String,
state: GameState,
}
#[derive(Serialize)]
struct GameSetupMessage {
id: String,
setup: GameSetup,
}
type Card = String;
#[derive(Deserialize)]
#[serde(tag = "type")]
@ -36,7 +20,11 @@ enum ClientMessage {
Chat {
message: String,
},
CreateGame {
name: String,
},
StartGame,
EndTurn,
}
#[derive(Serialize)]
@ -49,10 +37,66 @@ enum ServerMessage {
PlayerJoined {
player: String,
},
GameState {
state: GameState,
players: Vec<PlayerState>,
active_player: usize,
},
GameSetup {
setup: GameSetup,
},
PlayerHand {
hand: Vec<Card>,
},
}
struct Player {
#[derive(Clone, Serialize)]
struct GameSetup {
deck: Vec<Card>,
}
#[derive(Serialize)]
struct PlayerState {
id: usize,
name: String,
draw_pile_count: usize,
hand_count: usize,
discard_pile: Option<Card>,
}
struct Player {
id: String,
name: String,
draw_pile: Vec<Card>,
hand: Vec<Card>,
discard_pile: Vec<Card>,
}
impl Player {
pub fn new(id: String, name: String) -> Self {
Self {
id,
name,
draw_pile: vec![],
hand: vec![],
discard_pile: vec![],
}
}
pub fn draw(&mut self, count: usize) {
for _ in 0..count {
if self.draw_pile.len() == 0 {
self.draw_pile.append(&mut self.discard_pile);
self.draw_pile.shuffle(&mut thread_rng());
}
if self.draw_pile.len() > 0 {
self.hand.push(self.draw_pile.pop().unwrap());
}
}
}
}
#[derive(Copy, Clone, Serialize)]
@ -61,11 +105,6 @@ enum GameState {
InProgress,
}
#[derive(Clone, Serialize)]
struct GameSetup {
deck: Vec<String>,
}
impl Default for GameSetup {
fn default() -> GameSetup {
GameSetup {
@ -79,7 +118,8 @@ struct Game {
players: Vec<Player>,
state: GameState,
setup: GameSetup,
connections: HashMap<Uuid, WebSocketConnection>,
connections: HashMap<Uuid, (String, WebSocketConnection)>,
active_player: usize,
}
@ -90,6 +130,43 @@ impl Game {
state: GameState::Setup,
setup: GameSetup::default(),
connections: HashMap::new(),
active_player: 0,
}
}
fn start(&mut self) {
match self.state {
GameState::Setup => {
self.state = GameState::InProgress;
for p in self.players.iter_mut() {
(*p).discard_pile = self.setup.deck.clone();
p.draw(5);
}
}
_ => {} // Ignore if game is not in setup state
}
}
fn end_turn(&mut self) {
match self.players.get_mut(self.active_player) {
None => {}
Some(p) => {
p.discard_pile.append(&mut p.hand);
p.draw(5);
}
}
self.active_player += 1;
self.active_player %= self.players.len();
}
fn is_active_player(&self, player_id: &str) -> bool {
match self.players.get(self.active_player) {
None => false,
Some(p) => {
p.id == *player_id
}
}
}
}
@ -99,6 +176,44 @@ struct State {
games: Arc<RwLock<HashMap<Uuid, Game>>>,
}
async fn broadcast(game: &Game, sm: &ServerMessage) {
for (_, (_, con)) in game.connections.iter() {
con.send_json(&sm).await.unwrap();
}
}
async fn broadcast_state(game: &Game) {
let sm = ServerMessage::GameState {
state: game.state,
players: game.players.iter().enumerate().map(|(i, p)| PlayerState {
id: i,
name: html_escape::encode_text(&p.name).into(),
draw_pile_count: p.draw_pile.len(),
hand_count: p.hand.len(),
discard_pile: p.discard_pile.last().map(|c| c.clone()),
}).collect(),
active_player: game.active_player,
};
broadcast(&game, &sm).await;
for p in game.players.iter() {
let sm = ServerMessage::PlayerHand {
hand: p.hand.clone(),
};
send_msg(&game, &p, &sm).await;
}
}
async fn send_msg(game: &Game, player: &Player, sm: &ServerMessage) {
for (_, (player_id, con)) in game.connections.iter() {
if *player_id == (*player).id {
con.send_json(&sm).await.unwrap();
}
}
}
#[async_std::main]
async fn main() -> Result<(), std::io::Error> {
@ -112,23 +227,32 @@ async fn main() -> Result<(), std::io::Error> {
));
app.at("/").get(|_| async { Ok(Body::from_file("static/index.html").await?) });
app.at("/static").serve_dir("static/")?;
app.at("/game").post(|mut req: Request<State>| async move {
let msg: CreateGameMessage = req.body_form().await?;
let msg: ClientMessage = req.body_form().await?;
let session = req.session_mut();
session.insert("player_name", msg.name.clone()).unwrap();
match msg {
ClientMessage::CreateGame { name } => {
session.insert("player_name", name.clone())?;
let player_id: String = session.id().clone().into();
let id = Uuid::new_v4();
let mut games = req.state().games.write().await;
let player = Player { name: msg.name };
let id = Uuid::new_v4();
let mut games = req.state().games.write().await;
let player = Player::new(player_id, name);
games.insert(id, Game::new(player));
games.insert(id, Game::new(player));
let url = format!("/game/{}", id.to_simple().to_string());
let res: tide::Result = Ok(Redirect::new(url).into());
res
let url = format!("/game/{}", id.to_simple().to_string());
let res: tide::Result = Ok(Redirect::new(url).into());
res
}
_ => {
Ok(Response::new(400))
}
}
});
app.at("/game/:id").get(|req: Request<State>| async move {
@ -155,8 +279,20 @@ async fn main() -> Result<(), std::io::Error> {
let game = games.get_mut(&game_id).unwrap();
let session = req.session();
let player_id: String = session.id().clone().into();
let client_id = Uuid::new_v4();
game.connections.insert(client_id, stream.clone());
game.connections.insert(client_id, (player_id.clone(), stream.clone()));
let player_name: String = match session.get("player_name") {
Some(p) => p,
None => return Ok(())
};
if !game.players.iter().any(|p| p.id == player_id) {
game.players.push(Player::new(player_id.clone(), player_name.clone()));
}
//Ensure the write locks are freed, possibly better to move to a function
//with implicit drop?
@ -166,37 +302,28 @@ async fn main() -> Result<(), std::io::Error> {
let games = req.state().games.read().await;
let game = games.get(&game_id).unwrap();
let msg = GameStateMessage {
id: "state".into(),
state: game.state,
};
broadcast_state(&game).await;
stream.send_json(&msg).await?;
let msg = GameSetupMessage {
id: "setup".into(),
let msg = ServerMessage::GameSetup {
setup: game.setup.clone(),
};
stream.send_json(&msg).await?;
let player: String = session.get("player_name").unwrap_or("SOMEONE".into());
let sm = ServerMessage::PlayerJoined {
player: html_escape::encode_text(&player).into(),
player: html_escape::encode_text(&player_name).into(),
};
for (_, con) in game.connections.iter() {
con.send_json(&sm).await?;
}
broadcast(&game, &sm).await;
drop(game); drop(games);
drop(game);
drop(games);
while let Some(Ok(Message::Text(input))) = stream.next().await {
let msg: ClientMessage = serde_json::from_str(&input)?;
match msg {
ClientMessage::Chat { message } => {
let sender: String = session.get("player_name").unwrap_or("SOMEONE".into());
let sender: String = session.get("player_name").unwrap();
let sm = ServerMessage::Chat {
sender: html_escape::encode_text(&sender).into(),
message: html_escape::encode_text(&message).into(),
@ -205,22 +332,29 @@ async fn main() -> Result<(), std::io::Error> {
let games = req.state().games.read().await;
let game = games.get(&game_id).unwrap();
for (_, con) in game.connections.iter() {
con.send_json(&sm).await?;
}
broadcast(&game, &sm).await;
}
ClientMessage::StartGame => {
let mut games = req.state().games.write().await;
let game = games.get_mut(&game_id).unwrap();
match game.state {
GameState::Setup => {
game.state = GameState::InProgress;
}
_ => {} //Ignore, if game not in setup state
}
game.start();
broadcast_state(&game).await;
}
ClientMessage::EndTurn => {
let mut games = req.state().games.write().await;
let game = games.get_mut(&game_id).unwrap();
if game.is_active_player(&player_id) {
game.end_turn();
broadcast_state(&game).await;
}
}
ClientMessage::CreateGame { .. } => {}
}
}

View File

@ -23,18 +23,25 @@
.player-area {
display: grid;
grid-template-columns: 100px auto 100px;
border: 1px solid black;
grid-template-columns: 100px auto 90px;
grid-template-rows: auto auto;
width: 100%;
height: 145px;
position: relative;
box-sizing: border-box;
grid-gap: 10px;
}
.player-area .buttons {
grid-column-start: 3;
text-align: center;
}
.card {
position: relative;
width: 90px;
margin: 1px;
height: 144px;
}
.player-hand {
@ -45,6 +52,10 @@
top: 0;
}
.player-hand img.card:hover {
box-shadow: 0 0 5px blue;
}
.chat-window {
border: 1px solid black;
width: 300px;
@ -89,14 +100,35 @@
}
.setup-screen {
}
.hidden {
display: none;
}
.discard-pile {
width: 90px;
border: 1px dotted green;
height: 145px;
height: 144px;
box-sizing: border-box;
position: relative;
}
.discard-pile img.card {
margin-top: -1px;
margin-left: -1px;
}
.discard-pile::after {
color: dimgray;
content: "Discard Pile";
font-size: 14px;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
white-space: nowrap;
z-index: -1;
}
.inplay-area {
@ -136,7 +168,6 @@
}
.opponent-area {
height: 180px;
display: flex;
}
@ -148,6 +179,7 @@
border: 1px solid saddlebrown;
display: grid;
grid-gap: 2px;
padding: 2px;
}
.opponent-status.active {
@ -206,7 +238,9 @@
view: function(vnode) {
return m(".chat-window",
m("h4", "Players"),
m("ul", m("li", "Markus (you)")),
m("ul", vnode.attrs.players.map(function(p) {
return m("li", p.name);
})),
m("h4", "Messages"),
m("ul", {id: "chat"}),
m("input", {
@ -248,7 +282,11 @@
function DiscardPile(initialVnode) {
return {
view: function(vnode) {
return m(".discard-pile", "Discard Pile")
var c;
if (vnode.attrs.card) {
c = m("img", {class: "card", src: "/static/images/cards/" + vnode.attrs.card.toLowerCase() + ".jpg"});
}
return m(".discard-pile", c)
}
}
}
@ -304,12 +342,21 @@
}
function PlayerArea(initialVnode) {
var end_turn_click = function(e) {
var msg = { type: "EndTurn" };
webSocket.send(JSON.stringify(msg));
}
return {
view: function(vnode) {
var local_player = vnode.attrs.players[my_player_id];
return m(".player-area",
m(DrawPile, {count: vnode.attrs.player_drawpile_count}),
m(DrawPile, {count: local_player.draw_pile_count}),
m(PlayerHand, vnode.attrs.player),
m(DiscardPile)
m(DiscardPile, {card: local_player.discard_pile}),
m(".buttons",
m("button", {onclick: end_turn_click}, "Pass turn")
)
)
}
}
@ -318,10 +365,10 @@
function OpponentStatus(initialVnode) {
return {
view: function(vnode) {
var active = vnode.attrs.active ? "active" : "";
var active = vnode.attrs.id == game_state.active_player ? "active" : "";
return m(".opponent-status", {class: active },
m(".name", vnode.attrs.name),
m(DiscardPile),
m(DiscardPile, {card: vnode.attrs.discard_pile}),
m(DrawPile, {count: vnode.attrs.draw_pile_count}),
m(OpponentHand, {count: vnode.attrs.hand_count })
)
@ -333,8 +380,10 @@
return {
view: function(vnode) {
return m(".opponent-area",
vnode.attrs.opponents.map(function(o) {
return m(OpponentStatus, o)
vnode.attrs.players
.filter((p, i) => i != my_player_id)
.map(function(o) {
return m(OpponentStatus, o)
})
)
}
@ -344,7 +393,8 @@
function GameScreen(initialVnode) {
return {
view: function(vnode) {
return m(".game-screen",
var cls = vnode.attrs.active ? "" : "hidden";
return m(".game-screen", {class: cls},
m(OpponentArea, vnode.attrs),
m(InPlayArea, vnode.attrs.opponent_turn_state),
m(SupplyArea, vnode.attrs),
@ -358,16 +408,15 @@
function SetupScreen(initialVnode) {
var start_click = function(e) {
console.log("start_click", e);
let msg = { id: "start_game" };
let msg = { type: "StartGame" };
initialVnode.attrs.socket.send(JSON.stringify(msg));
}
return {
view: function(vnode) {
return m(".setup-screen",
var cls = vnode.attrs.active ? "" : "hidden";
return m(".setup-screen", {class: cls},
m("h3", "Setup"),
m("h4", "Basic cards"),
m(".basic-cards",
@ -394,6 +443,9 @@
}
var game_state;
var setup_state;
var my_player_id = 0;
var webSocket;
function App(initialVnode) {
if (document.location.protocol == "https:") {
@ -401,9 +453,9 @@
} else {
url = document.location.href.replace("http://", "ws://") + "/ws";
}
const webSocket = new WebSocket(url);
webSocket = new WebSocket(url);
var setup_state = {
setup_state = {
starting_deck: [],
basic_cards: ["Copper", "Silver", "Gold", "Estate", "Duchery", "Province", "Curse"],
kingdom_cards: ["Cellar", "Moat", "Village", "Merchant", "Workshop", "Smithy", "Remodel", "Militia", "Market", "Mine"],
@ -414,7 +466,7 @@
setup_state.starting_deck = data.deck;
}
game_state = {
game_state = {
supply: [
{ name: "Copper", count: 46 },
{ name: "Silver", count: 38 },
@ -448,16 +500,19 @@
coin: 0,
active: true
},
player_drawpile_count: 10,
player: {
hand: []
},
opponents: [
players: [
{
name: "YOU",
draw_pile_count: 10,
hand_count: 0
},
{
name: "Alice",
draw_pile_count: 10,
hand_count: 5,
active: true
},
{
name: "Bob",
@ -469,13 +524,34 @@
draw_pile_count: 10,
hand_count: 3
}
]
],
active_player: 0
}
var chat_state = {
players: [],
socket: webSocket
}
var handle_game_state = function(state) {
game_state = {
...game_state,
...state,
};
game_state.opponent_turn_state.active = game_state.active_player != my_player_id;
game_state.player_turn_state.active = game_state.active_player == my_player_id;
chat_state.players = state.players;
if (state.state == "Setup") {
setup_state.active = true;
game_state.active = false;
} else {
setup_state.active = false;
game_state.active = true;
}
}
webSocket.onopen = function(event) {
console.log("ws open");
//webSocket.send("HALLO");
@ -496,8 +572,12 @@
newmsg.innerHTML = msg.player + " joined the game.";
chatDiv.append(newmsg);
//newmsg.scrollIntoView();
} else if (msg.id == "setup") {
} else if (msg.type == "GameState") {
handle_game_state(msg);
} else if (msg.type == "GameSetup") {
handle_setup(msg.setup);
} else if (msg.type == "PlayerHand") {
game_state.player.hand = msg.hand;
} else {
console.log("event?");
console.log(event.data);

View File

@ -11,6 +11,7 @@
<div>
<form id="login_form" method="post" action="/game">
Your name: <input type="text" name="name"> <br />
<input type="hidden" name="type" value="CreateGame">
<input type="submit" value="Create game">
</form>
</div>