Initial commit
This commit is contained in:
523
static/game.html
Normal file
523
static/game.html
Normal file
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<!doctype html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>DnD</title>
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<link rel="stylesheet" href="/static/main.css">
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<style type="text/css">
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.pile-counter {
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position: absolute;
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bottom: 5px;
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right: 5px;
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color: wheat;
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background-color: darkred;
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border-radius: 5px;
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height: 24px;
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width: 35px;
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text-align: center;
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font-size: 22px;
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font-family: sans-serif;
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line-height: 24px;
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}
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.player-area {
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display: grid;
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grid-template-columns: 100px auto 100px;
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border: 1px solid black;
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width: 100%;
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height: 145px;
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position: relative;
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box-sizing: border-box;
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}
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.card {
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position: relative;
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width: 90px;
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margin: 1px;
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}
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.player-hand {
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border: 1px solid red;
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height: 100%;
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margin: 0;
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box-sizing: border-box;
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top: 0;
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}
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.chat-window {
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border: 1px solid black;
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width: 300px;
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position: absolute;
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top: 0;
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right: 0;
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z-index: 100;
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}
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.supply-area {
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position: relative;
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padding-left: 30px;
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padding-right: 300px;
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background-color: dimgray;
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box-sizing: border-box;
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margin: 5px 0;
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display: flex;
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flex-flow: wrap;
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}
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.supply-area h3 {
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position: relative;
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top: 50px;
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left: 0;
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transform-origin: 0 0;
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transform: rotate(90deg);
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padding: 0;
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margin: 0;
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width: 0;
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}
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.draw-pile {
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width: 90px;
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position: relative;
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height: 145px;
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}
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.opponent-hand {
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width: 90px;
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position: relative;
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height: 145px;
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}
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.setup-screen {
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display: none;
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}
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.discard-pile {
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width: 90px;
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border: 1px dotted green;
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height: 145px;
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box-sizing: border-box;
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}
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.inplay-area {
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width: 100%;
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height: 180px;
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position: relative;
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box-sizing: border-box;
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transition: height 0.4s ease;
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background-color: dimgray;
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box-sizing: border-box;
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margin: 5px 0;
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}
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.inplay-area.inactive {
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height: 0;
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transition: height 0.4s ease;
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overflow: hidden;
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}
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.turn-status {
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line-height: 24px;
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height: 24px;
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position: absolute;
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top: 0;
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left: 50%;
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background-color: rgb(255 255 255 / 34%);
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border-radius: 0 0 20px 20px;
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padding: 0 20px 0;
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transform: translate(-50%, 0);
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opacity: 1;
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transition: opacity 0.4s ease;
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}
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.inplay-area.inactive .turn-status {
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opacity: 0;
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transition: opacity 0.4s ease;
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}
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.opponent-area {
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height: 180px;
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display: flex;
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}
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.opponent-status {
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grid-template-rows: 30px auto;
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grid-template-columns: auto auto auto;
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box-sizing: border-box;
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margin: 0 5px;
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border: 1px solid saddlebrown;
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display: grid;
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grid-gap: 2px;
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}
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.opponent-status.active {
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box-shadow: 0 0 10px red;
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}
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.opponent-status .name {
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grid-column-start: 1;
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grid-column-end: span 3;
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text-align: center;
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grid-row-start: 1;
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grid-row-end: 1;
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}
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.opponent-status .discard-pile {
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grid-column-start: 1;
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grid-column-end: 1;
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grid-row-start: 2;
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grid-row-end: 2;
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}
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.opponent-status .draw-pile {
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grid-column-start: 2;
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grid-column-end: 2;
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grid-row-start: 2;
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grid-row-end: 2;
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}
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.opponent-status .opponent-hand {
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grid-column-start: 3;
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grid-column-end: 3;
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grid-row-start: 2;
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grid-row-end: 2;
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}
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.game-screen {
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padding: 10px;
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}
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</style>
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<script src="/static/mithril.js"></script>
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</head>
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<body>
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<div id="game"></div>
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<script>
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function Chat(initialVnode) {
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var keyup = function(e) {
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if (e.key == "Enter" && e.srcElement.value.length > 0) {
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let msg = { type: "Chat", message: e.srcElement.value };
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initialVnode.attrs.socket.send(JSON.stringify(msg));
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e.srcElement.value = "";
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}
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}
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return {
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view: function(vnode) {
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return m(".chat-window",
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m("h4", "Players"),
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m("ul", m("li", "Markus (you)")),
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m("h4", "Messages"),
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m("ul", {id: "chat"}),
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m("input", {
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id: "chat_input",
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placeholder: "Type to chat...",
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onkeyup: keyup
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})
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)
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}
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}
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}
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function SupplyPile(initialVnode) {
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return {
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view: function(vnode) {
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return m(".card",
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m("img", {class: "card", src: "/static/images/cards/" + vnode.attrs.name.toLowerCase() + ".jpg"}),
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m("span", {class: "pile-counter" }, vnode.attrs.count)
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)
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}
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}
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}
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function SupplyArea(initialVnode) {
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return {
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view: function(vnode) {
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return m(".supply-area",
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m("h3", "Supply"),
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vnode.attrs.supply.map(function(pile) {
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return m(SupplyPile, pile)
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})
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)
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}
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}
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}
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function DiscardPile(initialVnode) {
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return {
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view: function(vnode) {
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return m(".discard-pile", "Discard Pile")
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}
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}
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}
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function DrawPile(initialVnode) {
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return {
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view: function(vnode) {
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return m(".draw-pile",
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m("img", {class: "card", src: "/static/images/cards/Card_back.jpg"}),
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m("span", {class: "pile-counter" }, vnode.attrs.count)
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)
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}
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}
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}
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function PlayerHand(initialVnode) {
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return {
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view: function(vnode) {
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return m(".player-hand", "Player Hand",
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vnode.attrs.hand.map(function(card) {
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return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
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})
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)
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}
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}
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}
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function OpponentHand(initialVnode) {
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return {
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view: function(vnode) {
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return m(".opponent-hand",
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m("img", {class: "card", src: "/static/images/cards/Card_back.jpg"}),
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m("span", {class: "pile-counter" }, vnode.attrs.count)
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)
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}
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}
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}
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function InPlayArea(initialVnode) {
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return {
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view: function(vnode) {
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var active = vnode.attrs.active ? "" : "inactive";
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return m(".inplay-area", {class: active},
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"Player play area",
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m(".turn-status",
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"Actions: " + vnode.attrs.actions + " | Buys: " + vnode.attrs.buys + " | ",
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m("img", {src: "/static/images/64px-Coin.png", style: "height: 16px;"}),
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": " + vnode.attrs.coin
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)
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)
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}
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}
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}
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function PlayerArea(initialVnode) {
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return {
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view: function(vnode) {
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return m(".player-area",
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m(DrawPile, {count: vnode.attrs.player_drawpile_count}),
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m(PlayerHand, vnode.attrs.player),
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m(DiscardPile)
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)
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}
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}
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}
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function OpponentStatus(initialVnode) {
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return {
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view: function(vnode) {
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var active = vnode.attrs.active ? "active" : "";
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return m(".opponent-status", {class: active },
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m(".name", vnode.attrs.name),
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m(DiscardPile),
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m(DrawPile, {count: vnode.attrs.draw_pile_count}),
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m(OpponentHand, {count: vnode.attrs.hand_count })
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)
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}
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}
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}
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function OpponentArea(initialVnode) {
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return {
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view: function(vnode) {
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return m(".opponent-area",
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vnode.attrs.opponents.map(function(o) {
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return m(OpponentStatus, o)
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})
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)
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}
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}
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}
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function GameScreen(initialVnode) {
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return {
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view: function(vnode) {
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return m(".game-screen",
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m(OpponentArea, vnode.attrs),
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m(InPlayArea, vnode.attrs.opponent_turn_state),
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m(SupplyArea, vnode.attrs),
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m(InPlayArea, vnode.attrs.player_turn_state),
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m(PlayerArea, vnode.attrs)
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)
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}
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}
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}
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function SetupScreen(initialVnode) {
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var start_click = function(e) {
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console.log("start_click", e);
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let msg = { id: "start_game" };
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initialVnode.attrs.socket.send(JSON.stringify(msg));
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}
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return {
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view: function(vnode) {
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return m(".setup-screen",
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m("h3", "Setup"),
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m("h4", "Basic cards"),
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m(".basic-cards",
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vnode.attrs.basic_cards.map(function(card) {
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return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
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})
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),
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m("h4", "Kingdom Cards"),
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m(".kingdom-cards",
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vnode.attrs.kingdom_cards.map(function(card) {
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return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
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})
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),
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m("h4", "Starting Deck"),
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m(".start-deck",
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vnode.attrs.starting_deck.map(function(card) {
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return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
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})
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),
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m("button", {onclick: start_click}, "Start Game")
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)
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}
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}
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}
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var game_state;
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function App(initialVnode) {
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if (document.location.protocol == "https:") {
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url = document.location.href.replace("https://", "wss://") + "/ws";
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} else {
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url = document.location.href.replace("http://", "ws://") + "/ws";
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}
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const webSocket = new WebSocket(url);
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var setup_state = {
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starting_deck: [],
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basic_cards: ["Copper", "Silver", "Gold", "Estate", "Duchery", "Province", "Curse"],
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kingdom_cards: ["Cellar", "Moat", "Village", "Merchant", "Workshop", "Smithy", "Remodel", "Militia", "Market", "Mine"],
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socket: webSocket
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}
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var handle_setup = function(data) {
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setup_state.starting_deck = data.deck;
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}
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game_state = {
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supply: [
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{ name: "Copper", count: 46 },
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{ name: "Silver", count: 38 },
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{ name: "Gold", count: 30 },
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{ name: "Estate", count: 8 },
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{ name: "Duchery", count: 8 },
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{ name: "Province", count: 8 },
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{ name: "Curse", count: 10 },
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{ name: "Cellar", count: 10},
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{ name: "Moat", count: 10},
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{ name: "Village", count: 10},
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{ name: "Merchant", count: 10},
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{ name: "Workshop", count: 10},
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{ name: "Smithy", count: 10},
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{ name: "Remodel", count: 10},
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{ name: "Militia", count: 10},
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{ name: "Market", count: 10},
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{ name: "Mine", count: 10}
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],
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opponent_turn_state: {
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actions: 1,
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buys: 1,
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coin: 0,
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active: false
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},
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player_turn_state: {
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actions: 1,
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buys: 1,
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coin: 0,
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active: true
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},
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player_drawpile_count: 10,
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player: {
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hand: []
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},
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opponents: [
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{
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name: "Alice",
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draw_pile_count: 10,
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hand_count: 5,
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active: true
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},
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{
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name: "Bob",
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draw_pile_count: 8,
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hand_count: 5
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},
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{
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name: "Mallory",
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draw_pile_count: 10,
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hand_count: 3
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}
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]
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}
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var chat_state = {
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socket: webSocket
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}
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webSocket.onopen = function(event) {
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console.log("ws open");
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//webSocket.send("HALLO");
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};
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webSocket.onmessage = function(event) {
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var msg = JSON.parse(event.data);
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if (msg.type == "Chat") {
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let chatDiv = document.getElementById("chat");
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let newmsg = document.createElement("li");
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newmsg.innerHTML = msg.sender + ": " + msg.message;
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chatDiv.append(newmsg);
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//newmsg.scrollIntoView();
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} else if (msg.type == "PlayerJoined") {
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let chatDiv = document.getElementById("chat");
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let newmsg = document.createElement("li");
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newmsg.innerHTML = msg.player + " joined the game.";
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chatDiv.append(newmsg);
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//newmsg.scrollIntoView();
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} else if (msg.id == "setup") {
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handle_setup(msg.setup);
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} else {
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console.log("event?");
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console.log(event.data);
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}
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m.redraw();
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}
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return {
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view: function(vnode) {
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return [
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m(SetupScreen, setup_state),
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m(GameScreen, game_state),
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m(Chat, chat_state)
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]
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}
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}
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}
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m.mount(document.getElementById("game"), App)
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</script>
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</body>
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</html>
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Reference in New Issue
Block a user