Add prototype for player resolveable events using Cellar
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static/audio/chipsStack1.ogg
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static/audio/chipsStack1.ogg
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@@ -81,6 +81,11 @@ img.card:hover {
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transition: transform 0.1s ease-in;
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}
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.player-hand img.card.selected {
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transform: translate(0px, -40px) scale(1.1) !important;
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box-shadow: 0 0 10px lime;
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}
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.chat-window {
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border: 1px solid black;
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width: 300px;
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@@ -411,13 +416,71 @@ img.card:hover {
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width: 120px;
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}
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.dialog {
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position: absolute;
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width: 500px;
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border: 1px solid dimgray;
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top: 50%;
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z-index: 200;
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background-color: rgba(1.0, 1.0, 1.0, 0.9);
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left: 50%;
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transform: translate(-50%, -50%);
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box-shadow: 0 0 20px black;
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display: grid;
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grid-template-columns: auto auto;
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color: white;
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visibility: hidden;
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grid-template-rows: 5fr auto;
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}
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.dialog img {
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grid-row-start: 1;
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grid-row-end: 3;
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margin: 5px;
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width: 180px;
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height: 288px;
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}
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.dialog button {
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grid-row-start: 2;
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grid-column-start: 2;
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margin: 10px auto;
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}
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</style>
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<script src="/static/mithril.js"></script>
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</head>
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<body>
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<div id="dialog" class="dialog">
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<img class="card" style="margin: 5px; width:180px; height:288px;" src="/static/images/cards/cellar.jpg">
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<p style="margin: 20px;">Choose any number of cards to discard.</p>
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<button onclick="dialog_confirm()">Confirm</button>
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</div>
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<div id="game"></div>
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<script>
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var turnStartSound = new Audio("/static/audio/chipsStack1.ogg");
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var resolve_request;
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var enable_hand_selection = false;
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var toggle_hand_selection = function(index) {
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document.querySelectorAll(".player-hand img.card")[index].classList.toggle("selected");
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}
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function dialog_confirm(ev) {
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var selected = [];
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document.querySelectorAll(".player-hand img.card.selected").forEach((c) => {
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selected.push(parseInt(c.dataset.index));
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c.classList.remove("selected");
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});
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var msg = { type: "HandCardsChosen", choice: selected };
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webSocket.send(JSON.stringify(msg));
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enable_hand_selection = false;
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document.querySelector("#dialog").style.visibility = "hidden";
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}
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var mouseenter = function(ev) {
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var img = ev.target.src;
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document.querySelector("#preview img").src = img;
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@@ -651,6 +714,15 @@ img.card:hover {
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handle_dnd(data);
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}
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var click = function(e) {
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e.preventDefault();
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console.log("hand card click", e.target.dataset.index);
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if (enable_hand_selection) {
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toggle_hand_selection(parseInt(e.target.dataset.index));
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}
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}
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return {
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view: function(vnode) {
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return m(".player-hand",
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@@ -667,6 +739,7 @@ img.card:hover {
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"data-index": i,
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onmouseenter: mouseenter,
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onmouseleave: mouseleave,
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onclick: click,
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})
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})
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)
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@@ -927,6 +1000,7 @@ img.card:hover {
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}
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var handle_game_state = function(state) {
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var last_player = game_state.active_player;
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game_state = {
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...game_state,
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...state,
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@@ -940,6 +1014,19 @@ img.card:hover {
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setup_state.active = false;
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game_state.active = true;
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}
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if (last_player != game_state.active_player) {
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if (game_state.active_player == my_player_id) {
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turnStartSound.play();
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}
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}
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}
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var handle_resolve_request = function(request) {
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var dlg = document.querySelector("#dialog");
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dlg.style.visibility = "visible";
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enable_hand_selection = true;
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}
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var handle_gameover = function(msg) {
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@@ -951,7 +1038,6 @@ img.card:hover {
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webSocket.onopen = function(event) {
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console.log("ws open");
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//webSocket.send("HALLO");
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};
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webSocket.onmessage = function(event) {
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@@ -990,6 +1076,8 @@ img.card:hover {
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game_state.player.hand = msg.hand;
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} else if (msg.type == "PlayerId") {
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my_player_id = msg.id;
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} else if (msg.type == "ResolveRequest") {
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handle_resolve_request(msg.request);
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} else {
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console.log("event?");
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console.log(event.data);
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