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5 changed files with 230 additions and 20 deletions

130
src/cards.rs Normal file
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@ -0,0 +1,130 @@
use serde::{Serialize, Serializer};
use std::fmt;
pub fn copper() -> Card {
Card {
name: "Copper".into(),
cost: 0,
types: vec![CardType::Treasure(1)],
}
}
pub fn silver() -> Card {
Card {
name: "Silver".into(),
cost: 3,
types: vec![CardType::Treasure(2)],
}
}
pub fn gold() -> Card {
Card {
name: "Gold".into(),
cost: 6,
types: vec![CardType::Treasure(3)],
}
}
pub fn estate() -> Card {
Card {
name: "Estate".into(),
cost: 2,
types: vec![CardType::Victory(1)],
}
}
pub fn duchy() -> Card {
Card {
name: "Duchy".into(),
cost: 5,
types: vec![CardType::Victory(3)],
}
}
pub fn province() -> Card {
Card {
name: "Province".into(),
cost: 8,
types: vec![CardType::Victory(6)],
}
}
pub fn curse() -> Card {
Card {
name: "Curse".into(),
cost: 0,
types: vec![CardType::Curse],
}
}
#[derive(Clone)]
pub enum CardType {
Action(fn()),
Curse,
Treasure(u32),
Victory(u32),
}
#[derive(Clone)]
pub struct Card {
pub name: String,
pub cost: u32,
pub types: Vec<CardType>,
}
impl Card {
pub fn action(&self) -> Option<()> {
for t in &self.types {
match t {
CardType::Action(_) => return Some(()),
_ => (),
}
}
None
}
pub fn curse(&self) -> Option<()> {
for t in &self.types {
match t {
CardType::Curse => return Some(()),
_ => (),
}
}
None
}
pub fn treasure(&self) -> Option<u32> {
for t in &self.types {
match t {
CardType::Treasure(coin) => return Some(*coin),
_ => (),
}
}
None
}
pub fn victory(&self) -> Option<u32> {
for t in &self.types {
match t {
CardType::Victory(points) => return Some(*points),
_ => (),
}
}
None
}
}
impl Serialize for Card {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: Serializer,
{
serializer.serialize_str(&self.name)
}
}
impl fmt::Display for Card {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.name)
}
}

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@ -20,6 +20,7 @@ enum ClientMessage {
EndTurn,
PlayCard { name: String, index: usize },
GainCard { name: String, index: usize },
BuyCard { index: usize },
DrawCard,
Discard { index: usize },
TrashHand { index: usize },
@ -210,19 +211,12 @@ impl Game {
(estate(), victory_qty),
(duchy(), victory_qty),
(province(), victory_qty),
(
Card {
name: "Curse".into(),
cost: 0,
types: vec![],
},
10,
),
(curse(), 10),
(
Card {
name: "Cellar".into(),
cost: 2,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -230,7 +224,7 @@ impl Game {
Card {
name: "Moat".into(),
cost: 2,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -238,7 +232,7 @@ impl Game {
Card {
name: "Village".into(),
cost: 3,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -246,7 +240,7 @@ impl Game {
Card {
name: "Merchant".into(),
cost: 3,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -254,7 +248,7 @@ impl Game {
Card {
name: "Workshop".into(),
cost: 3,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -262,7 +256,7 @@ impl Game {
Card {
name: "Smithy".into(),
cost: 4,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -270,7 +264,7 @@ impl Game {
Card {
name: "Remodel".into(),
cost: 4,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -278,7 +272,7 @@ impl Game {
Card {
name: "Militia".into(),
cost: 4,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -286,7 +280,7 @@ impl Game {
Card {
name: "Market".into(),
cost: 5,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -294,7 +288,7 @@ impl Game {
Card {
name: "Mine".into(),
cost: 5,
types: vec![],
types: vec![CardType::Action(|| {})],
},
10,
),
@ -362,8 +356,38 @@ impl Game {
self.turn_state.coin += coin;
}
if let Some(_) = card.action() {
self.turn_state.actions -= 1;
}
player.played_cards.push(card);
}
pub fn buy_card(&mut self, player_number: usize, index: usize) -> bool /*-> Result<(), &'static str>*/
{
if player_number != self.active_player {
return false;
}
if self.turn_state.buys < 1 {
return false;
}
if let Some(card) = self.supply.get(index).as_deref() {
if card.0.cost <= self.turn_state.coin {
let card = card.0.clone();
self.supply.get_mut(index).unwrap().1 = self.supply.get(index).unwrap().1 - 1;
self.turn_state.coin -= card.cost;
self.turn_state.buys -= 1;
self.players[player_number].discard_pile.push(card);
return true;
//return Ok(());
}
}
//Err("Not enough coin");
false
}
}
#[derive(Clone, Default)]
@ -431,6 +455,8 @@ async fn broadcast_state(game: &Game) {
let score = p.draw_pile.iter().fold(0, |acc, card| {
if let Some(points) = card.victory() {
acc + points
} else if let Some(_) = card.curse() {
acc - 1
} else {
acc
}
@ -646,6 +672,27 @@ async fn main() -> Result<(), std::io::Error> {
broadcast_state(&game).await;
}
ClientMessage::BuyCard { index } => {
let mut games = req.state().games.write().await;
let game = games.get_mut(&game_id).unwrap();
if game.buy_card(player_number, index) {
if let Some(card) =
game.players[player_number].discard_pile.last().as_deref()
{
notify_players(
&game,
format!(
"{} kauft {}",
game.players[player_number].name, card.name
),
)
.await;
broadcast_state(&game).await;
}
}
}
ClientMessage::GainCard { name: _, index } => {
let mut games = req.state().games.write().await;
let game = games.get_mut(&game_id).unwrap();

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@ -481,7 +481,6 @@ img.card:hover {
function SupplyPile(initialVnode) {
var dragStart = function(ev) {
console.log(ev);
let data = {
source: "Supply",
name: ev.target.dataset.name,
@ -490,6 +489,15 @@ img.card:hover {
ev.dataTransfer.setData("text", JSON.stringify(data));
}
var doubleclick = function(ev) {
let msg = {
type: "BuyCard",
index: parseInt(ev.srcElement.parentElement.dataset.index),
}
webSocket.send(JSON.stringify(msg));
}
return {
view: function(vnode) {
return m(".supply-pile",
@ -499,6 +507,7 @@ img.card:hover {
"data-index": vnode.attrs.index,
ondragstart: dragStart,
draggable: true,
ondblclick: doubleclick,
},
m("img", {
class: "card",

BIN
static/images/cards/duchy.jpg (Stored with Git LFS) Normal file

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21
static/join.html Normal file
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@ -0,0 +1,21 @@
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>DnD</title>
</head>
<body>
<p>
<div>
<form id="login_form" method="post">
Your name: <input type="text" name="name"> <br />
<input type="hidden" name="type" value="JoinGame">
<input type="submit" value="Join game">
</form>
</div>
</p>
</body>
</html>