Add game end condition check and simple scoring end screen
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										135
									
								
								static/game.html
									
									
									
									
									
								
							
							
						
						
									
										135
									
								
								static/game.html
									
									
									
									
									
								
							@@ -8,8 +8,9 @@
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<style type="text/css">
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#game {
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    display: grid;
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    grid-template-columns: auto auto;
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    grid-template-columns: auto 300px;
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    user-select: none;
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    position: relative;
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}
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.pile-counter {
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@@ -53,7 +54,7 @@
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.player-hand {
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    border: 1px solid red;
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    height: 160px;
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    height: 165px;
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    margin: 0;
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    box-sizing: border-box;
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    overflow-x: scroll;
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@@ -68,6 +69,8 @@
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    border: 1px solid black;
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    width: 300px;
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    grid-column-start: 2;
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    grid-row-start: 1;
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    box-sizing: border-box;
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}
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#chat li[data-repeat]::after {
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@@ -109,7 +112,7 @@
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.supply-pile::after {
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    position: absolute;
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    bottom: 5px;
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    bottom: 20px;
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    right: 5px;
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    color: wheat;
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    background-color: darkred;
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@@ -211,6 +214,10 @@
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    padding-top: 0;
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}
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.inplay-area img.card {
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    margin-left: -55px;
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}
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.turn-status {
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    line-height: 24px;
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    height: 24px;
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@@ -309,6 +316,57 @@
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    z-index: -1;
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}
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 #preview {
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    grid-column-start: 2;
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    grid-row-start: 1;
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    height: 290px;
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    margin-top: 500px;
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 }
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#preview img {
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    height: 290px;
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    width: 180px;
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}
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#modal {
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    display: none;
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    grid-row-start: 1;
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    grid-column-end: 2;
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    position: absolute;
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    top: 0;
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    left: 0;
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    width: 100%;
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    height: 100%;
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    background-color: rgba(1.0, 1.0, 1.0, 0.6);
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}
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.modal-content {
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    width: 600px;
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    height: 300px;
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    position: relative;
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    top: 50%;
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    left: 50%;
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    transform: translate(-50%, -50%);
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    background-color: lightgray;
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    box-shadow: 0 0 10px;
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    border: 1px solid black;
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}
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.modal-content h1 {
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    text-align: center;
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    margin-top: 1px;
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}
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.rank {
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    display: flex;
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    border-bottom: 1px solid dimgray;
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    padding: 2px;
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}
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.rank span:first-child {
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    width: 120px;
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}
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</style>
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<script src="/static/mithril.js"></script>
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</head>
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@@ -316,7 +374,17 @@
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<body>
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    <div id="game"></div>
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    <script>
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        function handle_dnd(data) {
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         var mouseenter = function(ev) {
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             var img = ev.target.src;
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             document.querySelector("#preview img").src = img;
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             document.querySelector("#preview img").style.visibility = "visible";
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         }
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         var mouseleave = function(ev) {
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             document.querySelector("#preview img").style.visibility = "hidden";
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         }
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         function handle_dnd(data) {
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            if (data.source == "Hand" && data.dest == "InPlay") {
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                var msg = { type: "PlayCard", name: "", index: data.index};
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                webSocket.send(JSON.stringify(msg));
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@@ -348,7 +416,7 @@
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            return {
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                view: function(vnode) {
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                    return m(".chat-window",
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                    return [m(".chat-window",
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                        m("h4", "Players"),
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                        m("ul", vnode.attrs.players.map(function(p) {
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                            return m("li", p.name);
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@@ -359,8 +427,10 @@
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                            id: "chat_input",
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                            placeholder: "Type to chat...",
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                            onkeyup: keyup
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                        })
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                    )
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                        }),
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                    ),
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                    m("#preview", m("img")),
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                    ]
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                }
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            }
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        }
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@@ -376,7 +446,7 @@
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                ev.dataTransfer.setData("text", JSON.stringify(data));
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            }
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            return {
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           return {
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                view: function(vnode) {
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                    return m(".supply-pile",
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                        {
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@@ -390,6 +460,8 @@
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                            class: "card",
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                            src: "/static/images/cards/" + vnode.attrs.name.toLowerCase() + ".jpg",
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                            draggable: false,
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                            onmouseenter: mouseenter,
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                            onmouseleave: mouseleave,
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                        })
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                    )
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                }
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@@ -693,19 +765,34 @@
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                        m("h4", "Basic cards"),
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                        m(".basic-cards",
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                            vnode.attrs.basic_cards.map(function(card) {
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                                return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
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                                return m("img", {
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                                    class: "card",
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                                    src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
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                                    onmouseenter: mouseenter,
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                                    onmouseleave: mouseleave,
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                                })
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                            })
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                        ),
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                        m("h4", "Kingdom Cards"),
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                        m(".kingdom-cards",
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                            vnode.attrs.kingdom_cards.map(function(card) {
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                                return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
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                                return m("img", {
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                                    class: "card",
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                                    src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
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                                    onmouseenter: mouseenter,
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                                    onmouseleave: mouseleave,
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                                })
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                            })
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                        ),
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                        m("h4", "Starting Deck"),
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                        m(".start-deck",
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                            vnode.attrs.starting_deck.map(function(card) {
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                                return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
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                                return m("img", {
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                                    class: "card",
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                                    src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
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                                    onmouseenter: mouseenter,
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                                    onmouseleave: mouseleave,
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                                })
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                            })
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                        ),
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                        m("button", {onclick: start_click}, "Start Game")
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@@ -714,10 +801,27 @@
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            }
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        }
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        function EndScreen(initialVnode) {
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            return {
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                view: function(vnode) {
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                    return m(".modal-content",
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                        m("h1", "Score"),
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                        gameover_state.map(function(rank) {
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                            return m(".rank",
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                                m("span", game_state.players[rank[0]].name),
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                                m("span", rank[1])
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                            )
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                        })
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                    )
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                }
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            }
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        }
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        var game_state;
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        var setup_state;
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        var my_player_id = 0;
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        var webSocket;
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        var gameover_state;
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        function App(initialVnode) {
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            if (document.location.protocol == "https:") {
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@@ -779,6 +883,12 @@
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                }
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            }
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            var handle_gameover = function(msg) {
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                gameover_state = msg.score;
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                var modal = document.querySelector("#modal");
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                modal.style.display = "block";
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                m.mount(modal, EndScreen);
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            }
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            webSocket.onopen = function(event) {
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                console.log("ws open");
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@@ -815,6 +925,8 @@
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                    handle_game_state(msg);
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                } else if (msg.type == "GameSetup") {
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                    handle_setup(msg.setup);
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                } else if (msg.type == "GameOver") {
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                    handle_gameover(msg);
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                } else if (msg.type == "PlayerHand") {
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                    game_state.player.hand = msg.hand;
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                } else if (msg.type == "PlayerId") {
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@@ -832,6 +944,7 @@
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                    return [
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                        m(SetupScreen, setup_state),
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                        m(GameScreen, game_state),
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                        m("#modal"),
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                        m(Chat, chat_state)
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                    ]
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                }
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