Add basic player actions
This commit is contained in:
		
							
								
								
									
										317
									
								
								src/main.rs
									
									
									
									
									
								
							
							
						
						
									
										317
									
								
								src/main.rs
									
									
									
									
									
								
							@@ -1,13 +1,7 @@
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use async_std::{
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    prelude::*,
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    sync::RwLock
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};
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use async_std::{prelude::*, sync::RwLock};
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use rand::{seq::SliceRandom, thread_rng};
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use std::{
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    collections::HashMap,
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    sync::{Arc}
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};
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use serde::{Deserialize, Serialize};
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use std::{collections::HashMap, sync::Arc};
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use tide::{Body, Redirect, Request, Response};
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use tide_websockets::{Message, WebSocket, WebSocketConnection};
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use uuid::Uuid;
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@@ -17,14 +11,16 @@ type Card = String;
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#[derive(Deserialize)]
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#[serde(tag = "type")]
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enum ClientMessage {
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    Chat {
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        message: String,
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    },
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    CreateGame {
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        name: String,
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    },
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    Chat { message: String },
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    CreateGame { name: String },
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    JoinGame { name: String },
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    StartGame,
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    EndTurn,
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    PlayCard { name: String, index: usize },
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    GainCard { name: String, index: usize },
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    DrawCard,
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    Discard { index: usize },
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    TrashHand { index: usize },
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}
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#[derive(Serialize)]
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@@ -41,6 +37,9 @@ enum ServerMessage {
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        state: GameState,
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        players: Vec<PlayerState>,
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        active_player: usize,
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        supply: Vec<PileState>,
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        turn_state: TurnState,
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        trash: Vec<Card>,
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    },
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    GameSetup {
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        setup: GameSetup,
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@@ -48,6 +47,12 @@ enum ServerMessage {
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    PlayerHand {
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        hand: Vec<Card>,
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    },
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    PlayerId {
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        id: usize,
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    },
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    Notification {
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        text: String,
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    },
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}
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#[derive(Clone, Serialize)]
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@@ -55,7 +60,6 @@ struct GameSetup {
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    deck: Vec<Card>,
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}
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#[derive(Serialize)]
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struct PlayerState {
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    id: usize,
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@@ -63,8 +67,21 @@ struct PlayerState {
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    draw_pile_count: usize,
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    hand_count: usize,
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    discard_pile: Option<Card>,
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    played_cards: Vec<Card>,
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}
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#[derive(Serialize)]
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struct PileState {
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    name: String,
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    count: usize,
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}
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#[derive(Serialize)]
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struct TurnState {
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    actions: u32,
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    buys: u32,
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    coin: u32,
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}
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struct Player {
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    id: String,
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@@ -72,6 +89,7 @@ struct Player {
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    draw_pile: Vec<Card>,
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    hand: Vec<Card>,
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    discard_pile: Vec<Card>,
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    played_cards: Vec<Card>,
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}
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impl Player {
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@@ -82,6 +100,7 @@ impl Player {
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            draw_pile: vec![],
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            hand: vec![],
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            discard_pile: vec![],
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            played_cards: vec![],
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        }
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    }
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@@ -97,9 +116,17 @@ impl Player {
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            }
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        }
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    }
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    pub fn play_card(&mut self, index: usize) {
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        self.played_cards.push(self.hand.remove(index));
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    }
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    pub fn discard(&mut self, index: usize) {
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        self.discard_pile.push(self.hand.remove(index));
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    }
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}
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#[derive(Copy, Clone, Serialize)]
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#[derive(Copy, Clone, PartialEq, Serialize)]
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enum GameState {
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    Setup,
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    InProgress,
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@@ -108,8 +135,18 @@ enum GameState {
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impl Default for GameSetup {
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    fn default() -> GameSetup {
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        GameSetup {
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            deck: vec!["Copper".into(), "Copper".into(), "Copper".into(), "Copper".into(), "Copper".into(),
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                       "Copper".into(), "Copper".into(), "Estate".into(), "Estate".into(), "Estate".into()]
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            deck: vec![
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                "Copper".into(),
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                "Copper".into(),
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                "Copper".into(),
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                "Copper".into(),
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                "Copper".into(),
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                "Copper".into(),
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                "Copper".into(),
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                "Estate".into(),
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                "Estate".into(),
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                "Estate".into(),
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            ],
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        }
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    }
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}
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@@ -120,9 +157,10 @@ struct Game {
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    setup: GameSetup,
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    connections: HashMap<Uuid, (String, WebSocketConnection)>,
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    active_player: usize,
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    supply: Vec<(String, usize)>,
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    trash: Vec<Card>,
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}
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impl Game {
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    fn new(player: Player) -> Self {
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        Self {
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@@ -131,6 +169,8 @@ impl Game {
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            setup: GameSetup::default(),
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            connections: HashMap::new(),
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            active_player: 0,
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            supply: vec![],
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            trash: vec![],
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        }
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    }
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@@ -143,15 +183,37 @@ impl Game {
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                    (*p).discard_pile = self.setup.deck.clone();
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                    p.draw(5);
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                }
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                self.supply = vec![
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                    ("Copper".into(), 46),
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                    ("Silver".into(), 38),
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                    ("Gold".into(), 30),
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                    ("Estate".into(), 8),
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                    ("Duchery".into(), 8),
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                    ("Province".into(), 8),
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                    ("Curse".into(), 10),
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                    ("Cellar".into(), 10),
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                    ("Moat".into(), 10),
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                    ("Village".into(), 10),
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                    ("Merchant".into(), 10),
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                    ("Workshop".into(), 10),
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                    ("Smithy".into(), 10),
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                    ("Remodel".into(), 10),
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                    ("Militia".into(), 10),
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                    ("Market".into(), 10),
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                    ("Mine".into(), 10),
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                ];
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            }
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            _ => {} // Ignore if game is not in setup state
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        } 
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        }
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    }
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    fn end_turn(&mut self) {
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        match self.players.get_mut(self.active_player) {
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            None => {}
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            Some(p) => {
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                p.discard_pile.append(&mut p.played_cards);
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                p.discard_pile.append(&mut p.hand);
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                p.draw(5);
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            }
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@@ -164,11 +226,14 @@ impl Game {
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    fn is_active_player(&self, player_id: &str) -> bool {
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        match self.players.get(self.active_player) {
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            None => false,
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            Some(p) => {
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                p.id == *player_id
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            }
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            Some(p) => p.id == *player_id,
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        }
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    }
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    pub fn trash_hand(&mut self, player_number: usize, index: usize) {
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        self.trash
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            .push(self.players[player_number].hand.remove(index));
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    }
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}
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#[derive(Clone, Default)]
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@@ -176,6 +241,11 @@ struct State {
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    games: Arc<RwLock<HashMap<Uuid, Game>>>,
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}
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async fn notify_players(game: &Game, text: String) {
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    let sm = ServerMessage::Notification { text };
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    broadcast(game, &sm).await;
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}
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async fn broadcast(game: &Game, sm: &ServerMessage) {
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    for (_, (_, con)) in game.connections.iter() {
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        con.send_json(&sm).await.unwrap();
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@@ -185,14 +255,34 @@ async fn broadcast(game: &Game, sm: &ServerMessage) {
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async fn broadcast_state(game: &Game) {
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    let sm = ServerMessage::GameState {
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        state: game.state,
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        players: game.players.iter().enumerate().map(|(i, p)| PlayerState {
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           id: i,
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           name: html_escape::encode_text(&p.name).into(),
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           draw_pile_count: p.draw_pile.len(),
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           hand_count: p.hand.len(),
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           discard_pile: p.discard_pile.last().map(|c| c.clone()),
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        }).collect(),
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        players: game
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            .players
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            .iter()
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            .enumerate()
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            .map(|(i, p)| PlayerState {
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                id: i,
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                name: html_escape::encode_text(&p.name).into(),
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                draw_pile_count: p.draw_pile.len(),
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                hand_count: p.hand.len(),
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                discard_pile: p.discard_pile.last().map(|c| c.clone()),
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                played_cards: p.played_cards.clone(),
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            })
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            .collect(),
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        active_player: game.active_player,
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        supply: game
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            .supply
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            .iter()
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            .map(|(name, count)| PileState {
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                name: name.into(),
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                count: count.clone(),
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            })
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            .collect(),
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        turn_state: TurnState {
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            actions: 1,
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            buys: 1,
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            coin: 0,
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        },
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        trash: game.trash.clone(),
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    };
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    broadcast(&game, &sm).await;
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@@ -214,7 +304,6 @@ async fn send_msg(game: &Game, player: &Player, sm: &ServerMessage) {
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    }
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}
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#[async_std::main]
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async fn main() -> Result<(), std::io::Error> {
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    tide::log::with_level(tide::log::LevelFilter::Debug);
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@@ -222,11 +311,12 @@ async fn main() -> Result<(), std::io::Error> {
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    let mut app = tide::with_state(State::default());
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    app.with(tide::sessions::SessionMiddleware::new(
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            tide::sessions::MemoryStore::new(),
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            "1234567890abcdef1234567890abcdef".as_bytes(),
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            ));
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        tide::sessions::MemoryStore::new(),
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        "1234567890abcdef1234567890abcdef".as_bytes(),
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    ));
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    app.at("/").get(|_| async { Ok(Body::from_file("static/index.html").await?) });
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    app.at("/")
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        .get(|_| async { Ok(Body::from_file("static/index.html").await?) });
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    app.at("/static").serve_dir("static/")?;
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@@ -249,9 +339,7 @@ async fn main() -> Result<(), std::io::Error> {
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                let res: tide::Result = Ok(Redirect::new(url).into());
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                res
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            }
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            _ => {
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                Ok(Response::new(400))
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            }
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            _ => Ok(Response::new(400)),
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        }
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    });
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@@ -259,20 +347,47 @@ async fn main() -> Result<(), std::io::Error> {
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        let games = req.state().games.read().await;
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        let id = req.param("id")?;
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        let game_id = Uuid::parse_str(&id).unwrap();
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        let session = req.session();
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        match games.get(&game_id) {
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            None => Ok(Response::new(404)),
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            Some(_) => {
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                let mut res = Response::new(200);
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                res.set_body(Body::from_file("static/game.html").await?);
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                Ok(res)
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            None => return Ok(Response::new(404)),
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            Some(_) => (),
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        };
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        match session.get::<String>("player_name") {
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            None => {
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                let url = format!("/game/{}/join", id);
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                return Ok(Redirect::new(url).into());
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            }
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        }
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            Some(_) => (),
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		||||
        };
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        let mut res = Response::new(200);
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        res.set_body(Body::from_file("static/game.html").await?);
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        Ok(res)
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    });
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    app.at("/game/:id/join")
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        .get(|_| async { Ok(Body::from_file("static/join.html").await?) })
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        .post(|mut req: Request<State>| async move {
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            let msg: ClientMessage = req.body_form().await?;
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            let id: String = { req.param("id").unwrap().into() };
 | 
			
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            let session = req.session_mut();
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    app.at("/game/:id/ws")
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        .get(WebSocket::new(|req: Request<State>, mut stream| async move {
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            match msg {
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                ClientMessage::JoinGame { name } => {
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                    session.insert("player_name", name.clone())?;
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 | 
			
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                    let url = format!("/game/{}", id);
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                    let res: tide::Result = Ok(Redirect::new(url).into());
 | 
			
		||||
                    res
 | 
			
		||||
                }
 | 
			
		||||
                _ => Ok(Response::new(500)),
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
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    app.at("/game/:id/ws").get(WebSocket::new(
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		||||
        |req: Request<State>, mut stream| async move {
 | 
			
		||||
            let id = req.param("id")?;
 | 
			
		||||
            let game_id = Uuid::parse_str(&id).unwrap();
 | 
			
		||||
            let mut games = req.state().games.write().await;
 | 
			
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@@ -282,17 +397,27 @@ async fn main() -> Result<(), std::io::Error> {
 | 
			
		||||
            let player_id: String = session.id().clone().into();
 | 
			
		||||
 | 
			
		||||
            let client_id = Uuid::new_v4();
 | 
			
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            game.connections.insert(client_id, (player_id.clone(), stream.clone()));
 | 
			
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            game.connections
 | 
			
		||||
                .insert(client_id, (player_id.clone(), stream.clone()));
 | 
			
		||||
 | 
			
		||||
            let player_name: String = match session.get("player_name") {
 | 
			
		||||
                Some(p) => p,
 | 
			
		||||
                None => return Ok(())
 | 
			
		||||
                None => return Ok(()),
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            if !game.players.iter().any(|p| p.id == player_id) {
 | 
			
		||||
                game.players.push(Player::new(player_id.clone(), player_name.clone()));
 | 
			
		||||
            if game.state == GameState::Setup && !game.players.iter().any(|p| p.id == player_id) {
 | 
			
		||||
                game.players
 | 
			
		||||
                    .push(Player::new(player_id.clone(), player_name.clone()));
 | 
			
		||||
            }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
            let player_number = game
 | 
			
		||||
                .players
 | 
			
		||||
                .iter()
 | 
			
		||||
                .enumerate()
 | 
			
		||||
                .filter(|(_, p)| p.id == player_id)
 | 
			
		||||
                .fold(0, |_, (i, _)| i);
 | 
			
		||||
            let msg = ServerMessage::PlayerId { id: player_number };
 | 
			
		||||
            stream.send_json(&msg).await?;
 | 
			
		||||
 | 
			
		||||
            //Ensure the write locks are freed, possibly better to move to a function
 | 
			
		||||
            //with implicit drop?
 | 
			
		||||
@@ -352,9 +477,93 @@ async fn main() -> Result<(), std::io::Error> {
 | 
			
		||||
                            game.end_turn();
 | 
			
		||||
                            broadcast_state(&game).await;
 | 
			
		||||
                        }
 | 
			
		||||
                     }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    ClientMessage::CreateGame { .. } => {}
 | 
			
		||||
 | 
			
		||||
                    ClientMessage::JoinGame { .. } => {}
 | 
			
		||||
 | 
			
		||||
                    ClientMessage::PlayCard { name: _, index } => {
 | 
			
		||||
                        let mut games = req.state().games.write().await;
 | 
			
		||||
                        let game = games.get_mut(&game_id).unwrap();
 | 
			
		||||
 | 
			
		||||
                        let card_name = game.players[player_number].hand[index].clone();
 | 
			
		||||
                        game.players[player_number].play_card(index);
 | 
			
		||||
 | 
			
		||||
                        notify_players(
 | 
			
		||||
                            &game,
 | 
			
		||||
                            format!("{} spielt {}", game.players[player_number].name, card_name),
 | 
			
		||||
                        )
 | 
			
		||||
                        .await;
 | 
			
		||||
                        broadcast_state(&game).await;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    ClientMessage::GainCard { name: _, index } => {
 | 
			
		||||
                        let mut games = req.state().games.write().await;
 | 
			
		||||
                        let game = games.get_mut(&game_id).unwrap();
 | 
			
		||||
 | 
			
		||||
                        game.supply.get_mut(index).unwrap().1 =
 | 
			
		||||
                            game.supply.get(index).unwrap().1 - 1;
 | 
			
		||||
                        let card_name = game.supply[index].0.clone();
 | 
			
		||||
 | 
			
		||||
                        game.players[player_number]
 | 
			
		||||
                            .discard_pile
 | 
			
		||||
                            .push(card_name.clone());
 | 
			
		||||
 | 
			
		||||
                        notify_players(
 | 
			
		||||
                            &game,
 | 
			
		||||
                            format!("{} nimmt {}", game.players[player_number].name, card_name),
 | 
			
		||||
                        )
 | 
			
		||||
                        .await;
 | 
			
		||||
                        broadcast_state(&game).await;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    ClientMessage::DrawCard => {
 | 
			
		||||
                        let mut games = req.state().games.write().await;
 | 
			
		||||
                        let game = games.get_mut(&game_id).unwrap();
 | 
			
		||||
 | 
			
		||||
                        game.players[player_number].draw(1);
 | 
			
		||||
 | 
			
		||||
                        notify_players(
 | 
			
		||||
                            &game,
 | 
			
		||||
                            format!("{} zieht eine Karte", game.players[player_number].name),
 | 
			
		||||
                        )
 | 
			
		||||
                        .await;
 | 
			
		||||
                        broadcast_state(&game).await;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    ClientMessage::Discard { index } => {
 | 
			
		||||
                        let mut games = req.state().games.write().await;
 | 
			
		||||
                        let game = games.get_mut(&game_id).unwrap();
 | 
			
		||||
 | 
			
		||||
                        let card_name = game.players[player_number].hand[index].clone();
 | 
			
		||||
                        game.players[player_number].discard(index);
 | 
			
		||||
 | 
			
		||||
                        notify_players(
 | 
			
		||||
                            &game,
 | 
			
		||||
                            format!("{} legt {} ab", game.players[player_number].name, card_name),
 | 
			
		||||
                        )
 | 
			
		||||
                        .await;
 | 
			
		||||
                        broadcast_state(&game).await;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    ClientMessage::TrashHand { index } => {
 | 
			
		||||
                        let mut games = req.state().games.write().await;
 | 
			
		||||
                        let game = games.get_mut(&game_id).unwrap();
 | 
			
		||||
 | 
			
		||||
                        let card_name = game.players[player_number].hand[index].clone();
 | 
			
		||||
                        game.trash_hand(player_number, index);
 | 
			
		||||
 | 
			
		||||
                        notify_players(
 | 
			
		||||
                            &game,
 | 
			
		||||
                            format!(
 | 
			
		||||
                                "{} entsorgt {}",
 | 
			
		||||
                                game.players[player_number].name, card_name
 | 
			
		||||
                            ),
 | 
			
		||||
                        )
 | 
			
		||||
                        .await;
 | 
			
		||||
                        broadcast_state(&game).await;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
@@ -364,9 +573,9 @@ async fn main() -> Result<(), std::io::Error> {
 | 
			
		||||
            game.connections.remove(&client_id);
 | 
			
		||||
 | 
			
		||||
            Ok(())
 | 
			
		||||
        }));
 | 
			
		||||
        },
 | 
			
		||||
    ));
 | 
			
		||||
 | 
			
		||||
    app.listen("0.0.0.0:5000").await?;
 | 
			
		||||
    Ok(())
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										393
									
								
								static/game.html
									
									
									
									
									
								
							
							
						
						
									
										393
									
								
								static/game.html
									
									
									
									
									
								
							@@ -6,6 +6,12 @@
 | 
			
		||||
    <title>DnD</title>
 | 
			
		||||
    <link rel="stylesheet" href="/static/main.css">
 | 
			
		||||
<style type="text/css">
 | 
			
		||||
#game {
 | 
			
		||||
    display: grid;
 | 
			
		||||
    grid-template-columns: auto auto;
 | 
			
		||||
    user-select: none;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.pile-counter {
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    bottom: 5px;
 | 
			
		||||
@@ -42,14 +48,16 @@
 | 
			
		||||
    width: 90px;
 | 
			
		||||
    margin: 1px;
 | 
			
		||||
    height: 144px;
 | 
			
		||||
    border-radius: 6px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.player-hand {
 | 
			
		||||
    border: 1px solid red;
 | 
			
		||||
    height: 100%;
 | 
			
		||||
    height: 160px;
 | 
			
		||||
    margin: 0;
 | 
			
		||||
    box-sizing: border-box;
 | 
			
		||||
    top: 0;
 | 
			
		||||
    overflow-x: scroll;
 | 
			
		||||
    display: flex;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.player-hand img.card:hover {
 | 
			
		||||
@@ -59,16 +67,20 @@
 | 
			
		||||
.chat-window {
 | 
			
		||||
    border: 1px solid black;
 | 
			
		||||
    width: 300px;
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    top: 0;
 | 
			
		||||
    right: 0;
 | 
			
		||||
    z-index: 100;
 | 
			
		||||
    grid-column-start: 2;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#chat li[data-repeat]::after {
 | 
			
		||||
    content: "x" attr(data-repeat);
 | 
			
		||||
    margin-left: 10px;
 | 
			
		||||
    background-color: deepskyblue;
 | 
			
		||||
    color: white;
 | 
			
		||||
    border-radius: 4px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.supply-area {
 | 
			
		||||
    position: relative;
 | 
			
		||||
    padding-left: 30px;
 | 
			
		||||
    padding-right: 300px;
 | 
			
		||||
    background-color: dimgray;
 | 
			
		||||
    box-sizing: border-box;
 | 
			
		||||
    margin: 5px 0;
 | 
			
		||||
@@ -87,10 +99,54 @@
 | 
			
		||||
    width: 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.supply-pile {
 | 
			
		||||
    width: 90px;
 | 
			
		||||
    position: relative;
 | 
			
		||||
    height: 145px;
 | 
			
		||||
    border-radius: 6px;
 | 
			
		||||
    margin: 1px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.supply-pile::after {
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    bottom: 5px;
 | 
			
		||||
    right: 5px;
 | 
			
		||||
    color: wheat;
 | 
			
		||||
    background-color: darkred;
 | 
			
		||||
    border-radius: 5px;
 | 
			
		||||
    height: 24px;
 | 
			
		||||
    width: 35px;
 | 
			
		||||
    text-align: center;
 | 
			
		||||
    font-size: 22px;
 | 
			
		||||
    font-family: sans-serif;
 | 
			
		||||
    line-height: 24px;
 | 
			
		||||
    content: attr(data-count);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
.draw-pile {
 | 
			
		||||
    width: 90px;
 | 
			
		||||
    position: relative;
 | 
			
		||||
    height: 145px;
 | 
			
		||||
    background-image: url(/static/images/cards/Card_back.jpg);
 | 
			
		||||
    background-size: 100% 100%;
 | 
			
		||||
    border-radius: 6px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.draw-pile::after {
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    bottom: 5px;
 | 
			
		||||
    right: 5px;
 | 
			
		||||
    color: wheat;
 | 
			
		||||
    background-color: darkred;
 | 
			
		||||
    border-radius: 5px;
 | 
			
		||||
    height: 24px;
 | 
			
		||||
    width: 35px;
 | 
			
		||||
    text-align: center;
 | 
			
		||||
    font-size: 22px;
 | 
			
		||||
    font-family: sans-serif;
 | 
			
		||||
    line-height: 24px;
 | 
			
		||||
    content: attr(data-count);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.opponent-hand {
 | 
			
		||||
@@ -99,6 +155,11 @@
 | 
			
		||||
    height: 145px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.opponent-hand img.card {
 | 
			
		||||
    margin-top: 0;
 | 
			
		||||
    margin-left: 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.setup-screen {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -112,6 +173,7 @@
 | 
			
		||||
    height: 144px;
 | 
			
		||||
    box-sizing: border-box;
 | 
			
		||||
    position: relative;
 | 
			
		||||
    border-radius: 5px;
 | 
			
		||||
} 
 | 
			
		||||
 
 | 
			
		||||
.discard-pile img.card {
 | 
			
		||||
@@ -146,6 +208,7 @@
 | 
			
		||||
    height: 0;
 | 
			
		||||
    transition: height 0.4s ease;
 | 
			
		||||
    overflow: hidden;
 | 
			
		||||
    padding-top: 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.turn-status {
 | 
			
		||||
@@ -169,6 +232,7 @@
 | 
			
		||||
 | 
			
		||||
.opponent-area {
 | 
			
		||||
    display: flex;
 | 
			
		||||
    position: relative;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.opponent-status {
 | 
			
		||||
@@ -176,7 +240,7 @@
 | 
			
		||||
    grid-template-columns: auto auto auto;
 | 
			
		||||
    box-sizing: border-box;
 | 
			
		||||
    margin: 0 5px;
 | 
			
		||||
    border: 1px solid saddlebrown;
 | 
			
		||||
    border: 1px solid dimgray;
 | 
			
		||||
    display: grid;
 | 
			
		||||
    grid-gap: 2px;
 | 
			
		||||
    padding: 2px;
 | 
			
		||||
@@ -186,6 +250,10 @@
 | 
			
		||||
    box-shadow: 0 0 10px red;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.opponent-status:first-child {
 | 
			
		||||
    margin-left: 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.opponent-status .name {
 | 
			
		||||
    grid-column-start: 1;
 | 
			
		||||
    grid-column-end: span 3;
 | 
			
		||||
@@ -218,6 +286,29 @@
 | 
			
		||||
.game-screen {
 | 
			
		||||
    padding: 10px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.trash {
 | 
			
		||||
    height: 145px;
 | 
			
		||||
    border: 1px solid saddlebrown;
 | 
			
		||||
    width: 90px;
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    text-align: right;
 | 
			
		||||
    right: 0;
 | 
			
		||||
    border-radius: 6px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.trash::after {
 | 
			
		||||
    content: "Trash";
 | 
			
		||||
    color: saddlebrown;
 | 
			
		||||
    font-size: 14px;
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    top: 50%;
 | 
			
		||||
    left: 50%;
 | 
			
		||||
    transform: translate(-50%, -50%);
 | 
			
		||||
    white-space: nowrap;
 | 
			
		||||
    z-index: -1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
</style>
 | 
			
		||||
<script src="/static/mithril.js"></script>
 | 
			
		||||
</head>
 | 
			
		||||
@@ -225,6 +316,27 @@
 | 
			
		||||
<body>
 | 
			
		||||
    <div id="game"></div>
 | 
			
		||||
    <script>
 | 
			
		||||
        function handle_dnd(data) {
 | 
			
		||||
            if (data.source == "Hand" && data.dest == "InPlay") {
 | 
			
		||||
                var msg = { type: "PlayCard", name: "", index: data.index};
 | 
			
		||||
                webSocket.send(JSON.stringify(msg));
 | 
			
		||||
            } else if (data.source == "Hand" && data.dest == "Discard") {
 | 
			
		||||
                var msg = { type: "Discard", index: data.index};
 | 
			
		||||
                webSocket.send(JSON.stringify(msg));
 | 
			
		||||
            } else if (data.source == "Supply" && data.dest == "Discard") {
 | 
			
		||||
                var msg = { type: "GainCard", name: data.name, index: parseInt(data.index) };
 | 
			
		||||
                webSocket.send(JSON.stringify(msg));
 | 
			
		||||
            } else if (data.source == "DrawPile" && data.dest == "Hand") {
 | 
			
		||||
                var msg = { type: "DrawCard" };
 | 
			
		||||
                webSocket.send(JSON.stringify(msg));
 | 
			
		||||
            } else if (data.source == "Hand" && data.dest == "Trash") {
 | 
			
		||||
                var msg = { type: "TrashHand", index: data.index };
 | 
			
		||||
                webSocket.send(JSON.stringify(msg));
 | 
			
		||||
            } else {
 | 
			
		||||
                console.log("handle_dnd: unhandled data", data);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        function Chat(initialVnode) {
 | 
			
		||||
            var keyup = function(e) {
 | 
			
		||||
                if (e.key == "Enter" && e.srcElement.value.length > 0) {
 | 
			
		||||
@@ -254,11 +366,31 @@
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        function SupplyPile(initialVnode) {
 | 
			
		||||
            var dragStart = function(ev) {
 | 
			
		||||
                console.log(ev);
 | 
			
		||||
                let data = {
 | 
			
		||||
                    source: "Supply",
 | 
			
		||||
                    name: ev.target.dataset.name,
 | 
			
		||||
                    index: ev.target.dataset.index,
 | 
			
		||||
                };
 | 
			
		||||
                ev.dataTransfer.setData("text", JSON.stringify(data));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return {
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    return m(".card",
 | 
			
		||||
                        m("img", {class: "card", src: "/static/images/cards/" + vnode.attrs.name.toLowerCase() + ".jpg"}),
 | 
			
		||||
                        m("span", {class: "pile-counter" }, vnode.attrs.count)
 | 
			
		||||
                    return m(".supply-pile",
 | 
			
		||||
                        {
 | 
			
		||||
                            "data-count": vnode.attrs.count,
 | 
			
		||||
                            "data-name": vnode.attrs.name,
 | 
			
		||||
                            "data-index": vnode.attrs.index,
 | 
			
		||||
                            ondragstart: dragStart,
 | 
			
		||||
                            draggable: true,
 | 
			
		||||
                        },
 | 
			
		||||
                        m("img", {
 | 
			
		||||
                            class: "card",
 | 
			
		||||
                            src: "/static/images/cards/" + vnode.attrs.name.toLowerCase() + ".jpg",
 | 
			
		||||
                            draggable: false,
 | 
			
		||||
                        })
 | 
			
		||||
                    )
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
@@ -270,44 +402,146 @@
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    return m(".supply-area", 
 | 
			
		||||
                        m("h3", "Supply"),
 | 
			
		||||
                        vnode.attrs.supply.map(function(pile) {
 | 
			
		||||
                            return m(SupplyPile, pile)
 | 
			
		||||
                        vnode.attrs.supply.map(function(pile, i) {
 | 
			
		||||
                            return m(SupplyPile, {...pile, index: i})
 | 
			
		||||
                        })
 | 
			
		||||
                    )
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
        function TrashPile(initialVnode) {
 | 
			
		||||
            var dragover = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var drop = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
                var data = {
 | 
			
		||||
                    dest: "Trash",
 | 
			
		||||
                    ...JSON.parse(e.dataTransfer.getData("text")),
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                handle_dnd(data);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return {
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    return m(".trash",
 | 
			
		||||
                        {
 | 
			
		||||
                            ondragover: dragover,
 | 
			
		||||
                            ondrop: drop,
 | 
			
		||||
                        });
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        function DiscardPile(initialVnode) {
 | 
			
		||||
            var dragover = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var drop = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
                var data = {
 | 
			
		||||
                    dest: "Discard",
 | 
			
		||||
                    ...JSON.parse(e.dataTransfer.getData("text")),
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                handle_dnd(data);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return {
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    var c;
 | 
			
		||||
                    if (vnode.attrs.card) {
 | 
			
		||||
                        c = m("img", {class: "card", src: "/static/images/cards/" + vnode.attrs.card.toLowerCase() + ".jpg"});
 | 
			
		||||
                    }
 | 
			
		||||
                    return m(".discard-pile", c)
 | 
			
		||||
                    return m(".discard-pile",
 | 
			
		||||
                        {
 | 
			
		||||
                            ondragover: dragover,
 | 
			
		||||
                            ondrop: drop,
 | 
			
		||||
                        },
 | 
			
		||||
                        c)
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        function DrawPile(initialVnode) {
 | 
			
		||||
            var dragStart = function(ev) {
 | 
			
		||||
                //console.log(ev);
 | 
			
		||||
                let data = {
 | 
			
		||||
                    source: "DrawPile",
 | 
			
		||||
                };
 | 
			
		||||
                ev.dataTransfer.setData("text", JSON.stringify(data));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var dragover = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var drop = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
                console.log("drop", e);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return {
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    return m(".draw-pile",
 | 
			
		||||
                        m("img", {class: "card", src: "/static/images/cards/Card_back.jpg"}),
 | 
			
		||||
                        m("span", {class: "pile-counter" }, vnode.attrs.count)
 | 
			
		||||
                        {
 | 
			
		||||
                            draggable: vnode.attrs.draggable ? true : false,
 | 
			
		||||
                            ondragstart: dragStart,
 | 
			
		||||
                            ondragover: dragover,
 | 
			
		||||
                            ondrop: drop,
 | 
			
		||||
                            "data-count": vnode.attrs.count,
 | 
			
		||||
                        }
 | 
			
		||||
                    )
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        function PlayerHand(initialVnode) {
 | 
			
		||||
            var dragStart = function(ev) {
 | 
			
		||||
                //console.log(ev);
 | 
			
		||||
                let data = {
 | 
			
		||||
                    source: "Hand",
 | 
			
		||||
                    index: parseInt(ev.target.dataset.index),
 | 
			
		||||
                };
 | 
			
		||||
                ev.dataTransfer.setData("text", JSON.stringify(data));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var dragover = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var drop = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
                var data = {
 | 
			
		||||
                    dest: "Hand",
 | 
			
		||||
                    ...JSON.parse(e.dataTransfer.getData("text")),
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                handle_dnd(data);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return {
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    return m(".player-hand", "Player Hand",
 | 
			
		||||
                        vnode.attrs.hand.map(function(card) {
 | 
			
		||||
                            return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
 | 
			
		||||
                    return m(".player-hand",
 | 
			
		||||
                        {
 | 
			
		||||
                            ondragover: dragover,
 | 
			
		||||
                            ondrop: drop,
 | 
			
		||||
                        },
 | 
			
		||||
                        "Player Hand",
 | 
			
		||||
                        vnode.attrs.hand.map(function(card, i) {
 | 
			
		||||
                            return m("img", {
 | 
			
		||||
                                class: "card",
 | 
			
		||||
                                src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
 | 
			
		||||
                                draggable: true,
 | 
			
		||||
                                ondragstart: dragStart,
 | 
			
		||||
                                "data-index": i,
 | 
			
		||||
                            })
 | 
			
		||||
                        })
 | 
			
		||||
                    )
 | 
			
		||||
                } 
 | 
			
		||||
@@ -326,16 +560,44 @@
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        function InPlayArea(initialVnode) {
 | 
			
		||||
            var dragover = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var drop = function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
                var data = {
 | 
			
		||||
                    dest: "InPlay",
 | 
			
		||||
                    ...JSON.parse(e.dataTransfer.getData("text")),
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                handle_dnd(data);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return {
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    var active = vnode.attrs.active ? "" : "inactive";
 | 
			
		||||
                    return m(".inplay-area", {class: active}, 
 | 
			
		||||
                    var cards = game_state.players[game_state.active_player].played_cards || [];
 | 
			
		||||
                    return m(".inplay-area",
 | 
			
		||||
                        {
 | 
			
		||||
                            class: active,
 | 
			
		||||
                            ondragover: dragover,
 | 
			
		||||
                            ondrop: drop,
 | 
			
		||||
                        },
 | 
			
		||||
                        "Player play area",
 | 
			
		||||
                        m(".turn-status",
 | 
			
		||||
                            "Actions: " + vnode.attrs.actions + " | Buys: " + vnode.attrs.buys + " | ",
 | 
			
		||||
                            m("img", {src: "/static/images/64px-Coin.png", style: "height: 16px;"}),
 | 
			
		||||
                            ": " + vnode.attrs.coin
 | 
			
		||||
                        )
 | 
			
		||||
                        ),
 | 
			
		||||
                        cards.map(function(card) {
 | 
			
		||||
                            return m("img", {
 | 
			
		||||
                                class: "card",
 | 
			
		||||
                                src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
 | 
			
		||||
                                draggable: true,
 | 
			
		||||
                                //ondragstart: dragStart,
 | 
			
		||||
                            })
 | 
			
		||||
                        })
 | 
			
		||||
                    )
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
@@ -351,7 +613,7 @@
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    var local_player = vnode.attrs.players[my_player_id];
 | 
			
		||||
                    return m(".player-area",
 | 
			
		||||
                        m(DrawPile, {count: local_player.draw_pile_count}),
 | 
			
		||||
                        m(DrawPile, {count: local_player.draw_pile_count, draggable: true}),
 | 
			
		||||
                        m(PlayerHand, vnode.attrs.player),
 | 
			
		||||
                        m(DiscardPile, {card: local_player.discard_pile}),
 | 
			
		||||
                        m(".buttons",
 | 
			
		||||
@@ -384,7 +646,8 @@
 | 
			
		||||
                            .filter((p, i) => i != my_player_id)
 | 
			
		||||
                            .map(function(o) {
 | 
			
		||||
                                return m(OpponentStatus, o)
 | 
			
		||||
                        })
 | 
			
		||||
                        }),
 | 
			
		||||
                        m(TrashPile),
 | 
			
		||||
                    )
 | 
			
		||||
                } 
 | 
			
		||||
            }
 | 
			
		||||
@@ -393,12 +656,21 @@
 | 
			
		||||
        function GameScreen(initialVnode) {
 | 
			
		||||
            return {
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    var player_state = {
 | 
			
		||||
                        ...vnode.attrs.turn_state,
 | 
			
		||||
                        active: vnode.attrs.active_player == my_player_id,
 | 
			
		||||
                    }
 | 
			
		||||
                    var opponent_state = {
 | 
			
		||||
                        ...vnode.attrs.turn_state,
 | 
			
		||||
                        active: vnode.attrs.active_player != my_player_id,
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    var cls = vnode.attrs.active ? "" : "hidden";
 | 
			
		||||
                    return m(".game-screen", {class: cls},
 | 
			
		||||
                        m(OpponentArea, vnode.attrs),
 | 
			
		||||
                        m(InPlayArea, vnode.attrs.opponent_turn_state),
 | 
			
		||||
                        m(InPlayArea, opponent_state),
 | 
			
		||||
                        m(SupplyArea, vnode.attrs),
 | 
			
		||||
                        m(InPlayArea, vnode.attrs.player_turn_state),
 | 
			
		||||
                        m(InPlayArea, player_state),
 | 
			
		||||
                        m(PlayerArea, vnode.attrs)
 | 
			
		||||
                    )
 | 
			
		||||
                }
 | 
			
		||||
@@ -466,61 +738,19 @@
 | 
			
		||||
                setup_state.starting_deck = data.deck;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
           game_state = {
 | 
			
		||||
                supply: [
 | 
			
		||||
                    { name: "Copper", count: 46 },
 | 
			
		||||
                    { name: "Silver", count: 38 },
 | 
			
		||||
                    { name: "Gold", count: 30 },
 | 
			
		||||
                    { name: "Estate", count: 8 },
 | 
			
		||||
                    { name: "Duchery", count: 8 },
 | 
			
		||||
                    { name: "Province", count: 8 },
 | 
			
		||||
                    { name: "Curse", count: 10 },
 | 
			
		||||
 | 
			
		||||
                    { name: "Cellar", count: 10},
 | 
			
		||||
                    { name: "Moat", count: 10},
 | 
			
		||||
                    { name: "Village", count: 10},
 | 
			
		||||
                    { name: "Merchant", count: 10},
 | 
			
		||||
                    { name: "Workshop", count: 10},
 | 
			
		||||
 | 
			
		||||
                    { name: "Smithy", count: 10},
 | 
			
		||||
                    { name: "Remodel", count: 10},
 | 
			
		||||
                    { name: "Militia", count: 10},
 | 
			
		||||
                    { name: "Market", count: 10},
 | 
			
		||||
                    { name: "Mine", count: 10}
 | 
			
		||||
                ],
 | 
			
		||||
                opponent_turn_state: {
 | 
			
		||||
            game_state = {
 | 
			
		||||
                supply: [],
 | 
			
		||||
                turn_state: {
 | 
			
		||||
                    actions: 1,
 | 
			
		||||
                    buys: 1,
 | 
			
		||||
                    coin: 0,
 | 
			
		||||
                    active: false
 | 
			
		||||
                },
 | 
			
		||||
                player_turn_state: {
 | 
			
		||||
                    actions: 1,
 | 
			
		||||
                    buys: 1,
 | 
			
		||||
                    coin: 0,
 | 
			
		||||
                    active: true
 | 
			
		||||
                },
 | 
			
		||||
                player: {
 | 
			
		||||
                    hand: []
 | 
			
		||||
                },
 | 
			
		||||
                players: [
 | 
			
		||||
                    {
 | 
			
		||||
                        name: "YOU",
 | 
			
		||||
                        draw_pile_count: 10,
 | 
			
		||||
                        hand_count: 0
 | 
			
		||||
                    },
 | 
			
		||||
                    {
 | 
			
		||||
                        name: "Alice",
 | 
			
		||||
                        draw_pile_count: 10,
 | 
			
		||||
                        hand_count: 5,
 | 
			
		||||
                    },
 | 
			
		||||
                    {
 | 
			
		||||
                        name: "Bob",
 | 
			
		||||
                        draw_pile_count: 8,
 | 
			
		||||
                        hand_count: 5
 | 
			
		||||
                    },
 | 
			
		||||
                    {
 | 
			
		||||
                        name: "Mallory",
 | 
			
		||||
                        name: "You",
 | 
			
		||||
                        draw_pile_count: 10,
 | 
			
		||||
                        hand_count: 3
 | 
			
		||||
                    }
 | 
			
		||||
@@ -538,8 +768,6 @@
 | 
			
		||||
                    ...game_state,
 | 
			
		||||
                    ...state,
 | 
			
		||||
                };
 | 
			
		||||
                game_state.opponent_turn_state.active = game_state.active_player != my_player_id;
 | 
			
		||||
                game_state.player_turn_state.active = game_state.active_player == my_player_id;
 | 
			
		||||
                chat_state.players = state.players;
 | 
			
		||||
 | 
			
		||||
                if (state.state == "Setup") {
 | 
			
		||||
@@ -565,19 +793,32 @@
 | 
			
		||||
                    let newmsg = document.createElement("li");
 | 
			
		||||
                    newmsg.innerHTML = msg.sender + ": " + msg.message;
 | 
			
		||||
                    chatDiv.append(newmsg);
 | 
			
		||||
                    //newmsg.scrollIntoView();
 | 
			
		||||
                } else if (msg.type == "PlayerJoined") {
 | 
			
		||||
                    newmsg.scrollIntoView();
 | 
			
		||||
                } else if (msg.type == "Notification") {
 | 
			
		||||
                    let chatDiv = document.getElementById("chat");
 | 
			
		||||
                    let last_element = document.querySelector("#chat li:last-child");
 | 
			
		||||
                    if (last_element.innerText == msg.text) {
 | 
			
		||||
                        last_element.dataset.repeat = (parseInt(last_element.dataset.repeat || 1)) + 1;
 | 
			
		||||
                    } else {
 | 
			
		||||
                        let newmsg = document.createElement("li");
 | 
			
		||||
                        newmsg.innerHTML = msg.text;
 | 
			
		||||
                        chatDiv.append(newmsg);
 | 
			
		||||
                        newmsg.scrollIntoView();
 | 
			
		||||
                    }
 | 
			
		||||
                 } else if (msg.type == "PlayerJoined") {
 | 
			
		||||
                    let chatDiv = document.getElementById("chat");
 | 
			
		||||
                    let newmsg = document.createElement("li");
 | 
			
		||||
                    newmsg.innerHTML = msg.player + " joined the game.";
 | 
			
		||||
                    chatDiv.append(newmsg);
 | 
			
		||||
                    //newmsg.scrollIntoView();
 | 
			
		||||
                    newmsg.scrollIntoView();
 | 
			
		||||
                } else if (msg.type == "GameState") {
 | 
			
		||||
                    handle_game_state(msg);
 | 
			
		||||
                } else if (msg.type == "GameSetup") {
 | 
			
		||||
                    handle_setup(msg.setup);
 | 
			
		||||
                } else if (msg.type == "PlayerHand") {
 | 
			
		||||
                    game_state.player.hand = msg.hand;
 | 
			
		||||
                } else if (msg.type == "PlayerId") {
 | 
			
		||||
                    my_player_id = msg.id;
 | 
			
		||||
                } else {
 | 
			
		||||
                    console.log("event?");
 | 
			
		||||
                    console.log(event.data);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user