Add game end condition check and simple scoring end screen
This commit is contained in:
		
							
								
								
									
										16
									
								
								Cargo.lock
									
									
									
										generated
									
									
									
								
							
							
						
						
									
										16
									
								
								Cargo.lock
									
									
									
										generated
									
									
									
								
							@@ -580,6 +580,7 @@ version = "0.1.0"
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dependencies = [
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 "async-std",
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 "html-escape",
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 "itertools",
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 "rand 0.8.0",
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 "serde",
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 "serde_json",
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@@ -588,6 +589,12 @@ dependencies = [
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 "uuid",
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]
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[[package]]
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name = "either"
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version = "1.6.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e78d4f1cc4ae33bbfc157ed5d5a5ef3bc29227303d595861deb238fcec4e9457"
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[[package]]
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name = "event-listener"
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version = "2.5.1"
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@@ -902,6 +909,15 @@ dependencies = [
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 "cfg-if 1.0.0",
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]
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[[package]]
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name = "itertools"
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version = "0.10.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "37d572918e350e82412fe766d24b15e6682fb2ed2bbe018280caa810397cb319"
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dependencies = [
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 "either",
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]
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[[package]]
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name = "itoa"
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version = "0.4.6"
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@@ -9,6 +9,7 @@ edition = "2018"
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[dependencies]
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async-std = { version = "1.8.0", features = ["attributes"] }
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html-escape = "0.2.6"
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itertools = "0.10.0"
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rand = "0.8.0"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0.60" 
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										45
									
								
								src/main.rs
									
									
									
									
									
								
							
							
						
						
									
										45
									
								
								src/main.rs
									
									
									
									
									
								
							@@ -1,4 +1,5 @@
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use async_std::{prelude::*, sync::RwLock};
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use itertools::Itertools;
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use rand::{seq::SliceRandom, thread_rng};
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use serde::{Deserialize, Serialize};
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use std::{collections::HashMap, sync::Arc};
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@@ -53,6 +54,9 @@ enum ServerMessage {
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    Notification {
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        text: String,
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    },
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    GameOver {
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        score: Vec<(usize, usize)>,
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    },
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}
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#[derive(Clone, Serialize)]
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@@ -130,6 +134,7 @@ impl Player {
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enum GameState {
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    Setup,
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    InProgress,
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    Over,
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}
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impl Default for GameSetup {
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@@ -219,10 +224,29 @@ impl Game {
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            }
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        }
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        self.end_game();
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        self.active_player += 1;
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        self.active_player %= self.players.len();
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    }
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    // Check if the end game condition is reached and finish the game if so,
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    // sending a message to all clients.
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    fn end_game(&mut self) {
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        let provinces = self.supply.iter().any(|(c, n)| *c == "Province" && *n == 0);
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        let supply = self.supply.iter().filter(|(_, n)| *n == 0).count() > 2;
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        if supply || provinces {
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            self.state = GameState::Over;
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        }
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        for p in self.players.iter_mut() {
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            p.draw_pile.append(&mut p.played_cards);
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            p.draw_pile.append(&mut p.hand);
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            p.draw_pile.append(&mut p.discard_pile);
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        }
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    }
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    fn is_active_player(&self, player_id: &str) -> bool {
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        match self.players.get(self.active_player) {
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            None => false,
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@@ -294,6 +318,27 @@ async fn broadcast_state(game: &Game) {
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        send_msg(&game, &p, &sm).await;
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    }
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    if game.state == GameState::Over {
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        let sm = ServerMessage::GameOver {
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            score: game
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                .players
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                .iter()
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                .enumerate()
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                .map(|(i, p)| {
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                    let score = p.draw_pile.iter().fold(0, |acc, card| match card.as_str() {
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                        "Province" => acc + 6,
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                        "Duchery" => acc + 3,
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                        "Estate" => acc + 1,
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                        _ => acc,
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                    });
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                    (i, score)
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                })
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                .sorted_by(|a, b| Ord::cmp(&b.1, &a.1))
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                .collect::<Vec<_>>(),
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        };
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        broadcast(&game, &sm).await;
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    }
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}
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async fn send_msg(game: &Game, player: &Player, sm: &ServerMessage) {
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										135
									
								
								static/game.html
									
									
									
									
									
								
							
							
						
						
									
										135
									
								
								static/game.html
									
									
									
									
									
								
							@@ -8,8 +8,9 @@
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<style type="text/css">
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#game {
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    display: grid;
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    grid-template-columns: auto auto;
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    grid-template-columns: auto 300px;
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    user-select: none;
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    position: relative;
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}
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.pile-counter {
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@@ -53,7 +54,7 @@
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.player-hand {
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    border: 1px solid red;
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    height: 160px;
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    height: 165px;
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    margin: 0;
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    box-sizing: border-box;
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    overflow-x: scroll;
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@@ -68,6 +69,8 @@
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    border: 1px solid black;
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    width: 300px;
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    grid-column-start: 2;
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    grid-row-start: 1;
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    box-sizing: border-box;
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}
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#chat li[data-repeat]::after {
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@@ -109,7 +112,7 @@
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.supply-pile::after {
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    position: absolute;
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    bottom: 5px;
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    bottom: 20px;
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    right: 5px;
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    color: wheat;
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    background-color: darkred;
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@@ -211,6 +214,10 @@
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    padding-top: 0;
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}
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.inplay-area img.card {
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    margin-left: -55px;
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}
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.turn-status {
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    line-height: 24px;
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    height: 24px;
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@@ -309,6 +316,57 @@
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    z-index: -1;
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}
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 #preview {
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    grid-column-start: 2;
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    grid-row-start: 1;
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    height: 290px;
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    margin-top: 500px;
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 }
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#preview img {
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    height: 290px;
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    width: 180px;
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}
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#modal {
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    display: none;
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    grid-row-start: 1;
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    grid-column-end: 2;
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    position: absolute;
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    top: 0;
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    left: 0;
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    width: 100%;
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    height: 100%;
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    background-color: rgba(1.0, 1.0, 1.0, 0.6);
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}
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.modal-content {
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    width: 600px;
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    height: 300px;
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    position: relative;
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    top: 50%;
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    left: 50%;
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    transform: translate(-50%, -50%);
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    background-color: lightgray;
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    box-shadow: 0 0 10px;
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    border: 1px solid black;
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}
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.modal-content h1 {
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    text-align: center;
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    margin-top: 1px;
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}
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.rank {
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    display: flex;
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    border-bottom: 1px solid dimgray;
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    padding: 2px;
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}
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.rank span:first-child {
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    width: 120px;
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}
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</style>
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<script src="/static/mithril.js"></script>
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</head>
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@@ -316,7 +374,17 @@
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<body>
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    <div id="game"></div>
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    <script>
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        function handle_dnd(data) {
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         var mouseenter = function(ev) {
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             var img = ev.target.src;
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             document.querySelector("#preview img").src = img;
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             document.querySelector("#preview img").style.visibility = "visible";
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         }
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         var mouseleave = function(ev) {
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             document.querySelector("#preview img").style.visibility = "hidden";
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         }
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         function handle_dnd(data) {
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            if (data.source == "Hand" && data.dest == "InPlay") {
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                var msg = { type: "PlayCard", name: "", index: data.index};
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                webSocket.send(JSON.stringify(msg));
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@@ -348,7 +416,7 @@
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            return {
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                view: function(vnode) {
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                    return m(".chat-window",
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                    return [m(".chat-window",
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                        m("h4", "Players"),
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                        m("ul", vnode.attrs.players.map(function(p) {
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                            return m("li", p.name);
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@@ -359,8 +427,10 @@
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                            id: "chat_input",
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                            placeholder: "Type to chat...",
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                            onkeyup: keyup
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                        })
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                    )
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                        }),
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                    ),
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                    m("#preview", m("img")),
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                    ]
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                }
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            }
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        }
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@@ -376,7 +446,7 @@
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                ev.dataTransfer.setData("text", JSON.stringify(data));
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            }
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            return {
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           return {
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                view: function(vnode) {
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                    return m(".supply-pile",
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                        {
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@@ -390,6 +460,8 @@
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                            class: "card",
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                            src: "/static/images/cards/" + vnode.attrs.name.toLowerCase() + ".jpg",
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                            draggable: false,
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                            onmouseenter: mouseenter,
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                            onmouseleave: mouseleave,
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                        })
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                    )
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                }
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@@ -693,19 +765,34 @@
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                        m("h4", "Basic cards"),
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                        m(".basic-cards",
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                            vnode.attrs.basic_cards.map(function(card) {
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                                return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
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                                return m("img", {
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                                    class: "card",
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                                    src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
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                                    onmouseenter: mouseenter,
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                                    onmouseleave: mouseleave,
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                                })
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                            })
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                        ),
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                        m("h4", "Kingdom Cards"),
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		||||
                        m(".kingdom-cards",
 | 
			
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                            vnode.attrs.kingdom_cards.map(function(card) {
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                                return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
 | 
			
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                                return m("img", {
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                                    class: "card",
 | 
			
		||||
                                    src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
 | 
			
		||||
                                    onmouseenter: mouseenter,
 | 
			
		||||
                                    onmouseleave: mouseleave,
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		||||
                                })
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		||||
                            })
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		||||
                        ),
 | 
			
		||||
                        m("h4", "Starting Deck"),
 | 
			
		||||
                        m(".start-deck",
 | 
			
		||||
                            vnode.attrs.starting_deck.map(function(card) {
 | 
			
		||||
                                return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
 | 
			
		||||
                                return m("img", {
 | 
			
		||||
                                    class: "card",
 | 
			
		||||
                                    src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
 | 
			
		||||
                                    onmouseenter: mouseenter,
 | 
			
		||||
                                    onmouseleave: mouseleave,
 | 
			
		||||
                                })
 | 
			
		||||
                            })
 | 
			
		||||
                        ),
 | 
			
		||||
                        m("button", {onclick: start_click}, "Start Game")
 | 
			
		||||
@@ -714,10 +801,27 @@
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        function EndScreen(initialVnode) {
 | 
			
		||||
            return {
 | 
			
		||||
                view: function(vnode) {
 | 
			
		||||
                    return m(".modal-content",
 | 
			
		||||
                        m("h1", "Score"),
 | 
			
		||||
                        gameover_state.map(function(rank) {
 | 
			
		||||
                            return m(".rank",
 | 
			
		||||
                                m("span", game_state.players[rank[0]].name),
 | 
			
		||||
                                m("span", rank[1])
 | 
			
		||||
                            )
 | 
			
		||||
                        })
 | 
			
		||||
                    )
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        var game_state;
 | 
			
		||||
        var setup_state;
 | 
			
		||||
        var my_player_id = 0;
 | 
			
		||||
        var webSocket;
 | 
			
		||||
        var gameover_state;
 | 
			
		||||
 | 
			
		||||
        function App(initialVnode) {
 | 
			
		||||
            if (document.location.protocol == "https:") {
 | 
			
		||||
@@ -779,6 +883,12 @@
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var handle_gameover = function(msg) {
 | 
			
		||||
                gameover_state = msg.score;
 | 
			
		||||
                var modal = document.querySelector("#modal");
 | 
			
		||||
                modal.style.display = "block";
 | 
			
		||||
                m.mount(modal, EndScreen);
 | 
			
		||||
            }
 | 
			
		||||
   
 | 
			
		||||
            webSocket.onopen = function(event) {
 | 
			
		||||
                console.log("ws open");
 | 
			
		||||
@@ -815,6 +925,8 @@
 | 
			
		||||
                    handle_game_state(msg);
 | 
			
		||||
                } else if (msg.type == "GameSetup") {
 | 
			
		||||
                    handle_setup(msg.setup);
 | 
			
		||||
                } else if (msg.type == "GameOver") {
 | 
			
		||||
                    handle_gameover(msg);
 | 
			
		||||
                } else if (msg.type == "PlayerHand") {
 | 
			
		||||
                    game_state.player.hand = msg.hand;
 | 
			
		||||
                } else if (msg.type == "PlayerId") {
 | 
			
		||||
@@ -832,6 +944,7 @@
 | 
			
		||||
                    return [
 | 
			
		||||
                        m(SetupScreen, setup_state),
 | 
			
		||||
                        m(GameScreen, game_state),
 | 
			
		||||
                        m("#modal"),
 | 
			
		||||
                        m(Chat, chat_state)
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
 
 | 
			
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		Reference in New Issue
	
	Block a user