Add basic action card instructions
This commit is contained in:
parent
ea94aa5230
commit
83d5062a84
31
src/cards.rs
31
src/cards.rs
@ -1,3 +1,4 @@
|
||||
pub use super::Game;
|
||||
use serde::{Serialize, Serializer};
|
||||
use std::fmt;
|
||||
|
||||
@ -57,9 +58,33 @@ pub fn curse() -> Card {
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! draw {
|
||||
($g:ident, $e:expr) => {
|
||||
$g.players[$g.active_player].draw($e)
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! action {
|
||||
($g:ident, $e:expr) => {
|
||||
$g.turn_state.actions += $e
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! buy {
|
||||
($g:ident, $e:expr) => {
|
||||
$g.turn_state.buys += $e
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! coin {
|
||||
($g:ident, $e:expr) => {
|
||||
$g.turn_state.coin += $e
|
||||
};
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub enum CardType {
|
||||
Action(fn()),
|
||||
Action(fn(&mut Game)),
|
||||
Curse,
|
||||
Treasure(u32),
|
||||
Victory(u32),
|
||||
@ -73,10 +98,10 @@ pub struct Card {
|
||||
}
|
||||
|
||||
impl Card {
|
||||
pub fn action(&self) -> Option<()> {
|
||||
pub fn action(&self) -> Option<fn(&mut Game)> {
|
||||
for t in &self.types {
|
||||
match t {
|
||||
CardType::Action(_) => return Some(()),
|
||||
CardType::Action(effects) => return Some(*effects),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
51
src/main.rs
51
src/main.rs
@ -1,3 +1,4 @@
|
||||
#[macro_use]
|
||||
mod cards;
|
||||
|
||||
use async_std::{prelude::*, sync::RwLock};
|
||||
@ -164,7 +165,7 @@ impl Default for GameSetup {
|
||||
}
|
||||
}
|
||||
|
||||
struct Game {
|
||||
pub struct Game {
|
||||
players: Vec<Player>,
|
||||
state: GameState,
|
||||
setup: GameSetup,
|
||||
@ -216,7 +217,9 @@ impl Game {
|
||||
Card {
|
||||
name: "Cellar".into(),
|
||||
cost: 2,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| {
|
||||
action!(game, 1);
|
||||
})],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -224,7 +227,7 @@ impl Game {
|
||||
Card {
|
||||
name: "Moat".into(),
|
||||
cost: 2,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| draw!(game, 2))],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -232,7 +235,10 @@ impl Game {
|
||||
Card {
|
||||
name: "Village".into(),
|
||||
cost: 3,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| {
|
||||
draw!(game, 1);
|
||||
action!(game, 2);
|
||||
})],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -240,7 +246,10 @@ impl Game {
|
||||
Card {
|
||||
name: "Merchant".into(),
|
||||
cost: 3,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| {
|
||||
draw!(game, 1);
|
||||
action!(game, 1);
|
||||
})],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -248,7 +257,7 @@ impl Game {
|
||||
Card {
|
||||
name: "Workshop".into(),
|
||||
cost: 3,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| {})],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -256,7 +265,7 @@ impl Game {
|
||||
Card {
|
||||
name: "Smithy".into(),
|
||||
cost: 4,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| draw!(game, 3))],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -264,7 +273,7 @@ impl Game {
|
||||
Card {
|
||||
name: "Remodel".into(),
|
||||
cost: 4,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| {})],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -272,7 +281,9 @@ impl Game {
|
||||
Card {
|
||||
name: "Militia".into(),
|
||||
cost: 4,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| {
|
||||
coin!(game, 2);
|
||||
})],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -280,7 +291,12 @@ impl Game {
|
||||
Card {
|
||||
name: "Market".into(),
|
||||
cost: 5,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| {
|
||||
draw!(game, 1);
|
||||
action!(game, 1);
|
||||
buy!(game, 1);
|
||||
coin!(game, 1);
|
||||
})],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -288,7 +304,7 @@ impl Game {
|
||||
Card {
|
||||
name: "Mine".into(),
|
||||
cost: 5,
|
||||
types: vec![CardType::Action(|| {})],
|
||||
types: vec![CardType::Action(|game| {})],
|
||||
},
|
||||
10,
|
||||
),
|
||||
@ -343,24 +359,29 @@ impl Game {
|
||||
}
|
||||
}
|
||||
|
||||
fn get_active_player(&mut self) -> &Player {
|
||||
return &self.players[self.active_player];
|
||||
}
|
||||
|
||||
pub fn trash_hand(&mut self, player_number: usize, index: usize) {
|
||||
self.trash
|
||||
.push(self.players[player_number].hand.remove(index));
|
||||
}
|
||||
|
||||
pub fn play_card(&mut self, player_number: usize, index: usize) {
|
||||
let player = self.players.get_mut(player_number).unwrap();
|
||||
let card = player.hand.remove(index);
|
||||
let card = self.players[player_number].hand.remove(index);
|
||||
|
||||
if let Some(coin) = card.treasure() {
|
||||
self.turn_state.coin += coin;
|
||||
}
|
||||
|
||||
if let Some(_) = card.action() {
|
||||
if let Some(effect) = card.action() {
|
||||
self.turn_state.actions -= 1;
|
||||
|
||||
effect(self);
|
||||
}
|
||||
|
||||
player.played_cards.push(card);
|
||||
self.players[player_number].played_cards.push(card);
|
||||
}
|
||||
|
||||
pub fn buy_card(&mut self, player_number: usize, index: usize) -> bool /*-> Result<(), &'static str>*/
|
||||
|
Loading…
Reference in New Issue
Block a user