845 lines
24 KiB
HTML
845 lines
24 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>DnD</title>
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<link rel="stylesheet" href="/static/main.css">
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<style type="text/css">
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#game {
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display: grid;
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grid-template-columns: auto auto;
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user-select: none;
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}
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.pile-counter {
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position: absolute;
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bottom: 5px;
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right: 5px;
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color: wheat;
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background-color: darkred;
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border-radius: 5px;
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height: 24px;
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width: 35px;
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text-align: center;
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font-size: 22px;
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font-family: sans-serif;
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line-height: 24px;
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}
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.player-area {
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display: grid;
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grid-template-columns: 100px auto 90px;
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grid-template-rows: auto auto;
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width: 100%;
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height: 145px;
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position: relative;
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box-sizing: border-box;
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grid-gap: 10px;
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}
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.player-area .buttons {
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grid-column-start: 3;
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text-align: center;
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}
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.card {
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position: relative;
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width: 90px;
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margin: 1px;
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height: 144px;
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border-radius: 6px;
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}
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.player-hand {
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border: 1px solid red;
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height: 160px;
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margin: 0;
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box-sizing: border-box;
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overflow-x: scroll;
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display: flex;
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}
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.player-hand img.card:hover {
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box-shadow: 0 0 5px blue;
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}
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.chat-window {
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border: 1px solid black;
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width: 300px;
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grid-column-start: 2;
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}
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#chat li[data-repeat]::after {
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content: "x" attr(data-repeat);
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margin-left: 10px;
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background-color: deepskyblue;
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color: white;
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border-radius: 4px;
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}
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.supply-area {
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position: relative;
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padding-left: 30px;
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background-color: dimgray;
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box-sizing: border-box;
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margin: 5px 0;
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display: flex;
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flex-flow: wrap;
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}
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.supply-area h3 {
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position: relative;
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top: 50px;
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left: 0;
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transform-origin: 0 0;
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transform: rotate(90deg);
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padding: 0;
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margin: 0;
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width: 0;
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}
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.supply-pile {
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width: 90px;
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position: relative;
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height: 145px;
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border-radius: 6px;
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margin: 1px;
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}
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.supply-pile::after {
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position: absolute;
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bottom: 5px;
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right: 5px;
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color: wheat;
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background-color: darkred;
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border-radius: 5px;
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height: 24px;
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width: 35px;
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text-align: center;
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font-size: 22px;
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font-family: sans-serif;
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line-height: 24px;
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content: attr(data-count);
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}
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.draw-pile {
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width: 90px;
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position: relative;
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height: 145px;
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background-image: url(/static/images/cards/Card_back.jpg);
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background-size: 100% 100%;
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border-radius: 6px;
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}
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.draw-pile::after {
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position: absolute;
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bottom: 5px;
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right: 5px;
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color: wheat;
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background-color: darkred;
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border-radius: 5px;
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height: 24px;
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width: 35px;
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text-align: center;
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font-size: 22px;
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font-family: sans-serif;
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line-height: 24px;
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content: attr(data-count);
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}
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.opponent-hand {
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width: 90px;
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position: relative;
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height: 145px;
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}
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.opponent-hand img.card {
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margin-top: 0;
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margin-left: 0;
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}
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.setup-screen {
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}
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.hidden {
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display: none;
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}
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.discard-pile {
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width: 90px;
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border: 1px dotted green;
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height: 144px;
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box-sizing: border-box;
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position: relative;
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border-radius: 5px;
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}
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.discard-pile img.card {
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margin-top: -1px;
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margin-left: -1px;
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}
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.discard-pile::after {
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color: dimgray;
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content: "Discard Pile";
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font-size: 14px;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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white-space: nowrap;
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z-index: -1;
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}
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.inplay-area {
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width: 100%;
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height: 180px;
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position: relative;
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box-sizing: border-box;
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transition: height 0.4s ease;
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background-color: dimgray;
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box-sizing: border-box;
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margin: 5px 0;
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}
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.inplay-area.inactive {
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height: 0;
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transition: height 0.4s ease;
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overflow: hidden;
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padding-top: 0;
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}
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.turn-status {
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line-height: 24px;
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height: 24px;
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position: absolute;
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top: 0;
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left: 50%;
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background-color: rgb(255 255 255 / 34%);
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border-radius: 0 0 20px 20px;
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padding: 0 20px 0;
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transform: translate(-50%, 0);
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opacity: 1;
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transition: opacity 0.4s ease;
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}
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.inplay-area.inactive .turn-status {
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opacity: 0;
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transition: opacity 0.4s ease;
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}
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.opponent-area {
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display: flex;
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position: relative;
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}
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.opponent-status {
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grid-template-rows: 30px auto;
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grid-template-columns: auto auto auto;
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box-sizing: border-box;
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margin: 0 5px;
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border: 1px solid dimgray;
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display: grid;
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grid-gap: 2px;
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padding: 2px;
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}
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.opponent-status.active {
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box-shadow: 0 0 10px red;
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}
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.opponent-status:first-child {
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margin-left: 0;
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}
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.opponent-status .name {
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grid-column-start: 1;
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grid-column-end: span 3;
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text-align: center;
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grid-row-start: 1;
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grid-row-end: 1;
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}
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.opponent-status .discard-pile {
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grid-column-start: 1;
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grid-column-end: 1;
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grid-row-start: 2;
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grid-row-end: 2;
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}
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.opponent-status .draw-pile {
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grid-column-start: 2;
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grid-column-end: 2;
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grid-row-start: 2;
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grid-row-end: 2;
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}
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.opponent-status .opponent-hand {
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grid-column-start: 3;
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grid-column-end: 3;
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grid-row-start: 2;
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grid-row-end: 2;
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}
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.game-screen {
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padding: 10px;
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}
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.trash {
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height: 145px;
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border: 1px solid saddlebrown;
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width: 90px;
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position: absolute;
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text-align: right;
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right: 0;
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border-radius: 6px;
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}
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.trash::after {
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content: "Trash";
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color: saddlebrown;
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font-size: 14px;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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white-space: nowrap;
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z-index: -1;
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}
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</style>
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<script src="/static/mithril.js"></script>
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</head>
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<body>
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<div id="game"></div>
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<script>
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function handle_dnd(data) {
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if (data.source == "Hand" && data.dest == "InPlay") {
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var msg = { type: "PlayCard", name: "", index: data.index};
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webSocket.send(JSON.stringify(msg));
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} else if (data.source == "Hand" && data.dest == "Discard") {
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var msg = { type: "Discard", index: data.index};
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webSocket.send(JSON.stringify(msg));
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} else if (data.source == "Supply" && data.dest == "Discard") {
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var msg = { type: "GainCard", name: data.name, index: parseInt(data.index) };
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webSocket.send(JSON.stringify(msg));
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} else if (data.source == "DrawPile" && data.dest == "Hand") {
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var msg = { type: "DrawCard" };
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webSocket.send(JSON.stringify(msg));
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} else if (data.source == "Hand" && data.dest == "Trash") {
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var msg = { type: "TrashHand", index: data.index };
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webSocket.send(JSON.stringify(msg));
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} else {
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console.log("handle_dnd: unhandled data", data);
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}
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}
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function Chat(initialVnode) {
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var keyup = function(e) {
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if (e.key == "Enter" && e.srcElement.value.length > 0) {
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let msg = { type: "Chat", message: e.srcElement.value };
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initialVnode.attrs.socket.send(JSON.stringify(msg));
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e.srcElement.value = "";
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}
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}
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return {
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view: function(vnode) {
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return m(".chat-window",
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m("h4", "Players"),
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m("ul", vnode.attrs.players.map(function(p) {
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return m("li", p.name);
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})),
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m("h4", "Messages"),
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m("ul", {id: "chat"}),
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m("input", {
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id: "chat_input",
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placeholder: "Type to chat...",
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onkeyup: keyup
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})
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)
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}
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}
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}
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function SupplyPile(initialVnode) {
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var dragStart = function(ev) {
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console.log(ev);
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let data = {
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source: "Supply",
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name: ev.target.dataset.name,
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index: ev.target.dataset.index,
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};
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ev.dataTransfer.setData("text", JSON.stringify(data));
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}
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return {
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view: function(vnode) {
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return m(".supply-pile",
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{
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"data-count": vnode.attrs.count,
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"data-name": vnode.attrs.name,
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"data-index": vnode.attrs.index,
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ondragstart: dragStart,
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draggable: true,
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},
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m("img", {
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class: "card",
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src: "/static/images/cards/" + vnode.attrs.name.toLowerCase() + ".jpg",
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draggable: false,
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})
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)
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}
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}
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}
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function SupplyArea(initialVnode) {
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return {
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view: function(vnode) {
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return m(".supply-area",
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m("h3", "Supply"),
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vnode.attrs.supply.map(function(pile, i) {
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return m(SupplyPile, {...pile, index: i})
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})
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)
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}
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}
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}
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function TrashPile(initialVnode) {
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var dragover = function(e) {
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e.preventDefault();
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}
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var drop = function(e) {
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e.preventDefault();
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var data = {
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dest: "Trash",
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...JSON.parse(e.dataTransfer.getData("text")),
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};
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handle_dnd(data);
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}
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return {
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view: function(vnode) {
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return m(".trash",
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{
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ondragover: dragover,
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ondrop: drop,
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});
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}
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}
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}
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function DiscardPile(initialVnode) {
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var dragover = function(e) {
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e.preventDefault();
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}
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var drop = function(e) {
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e.preventDefault();
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var data = {
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dest: "Discard",
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...JSON.parse(e.dataTransfer.getData("text")),
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};
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handle_dnd(data);
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}
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return {
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view: function(vnode) {
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var c;
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if (vnode.attrs.card) {
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c = m("img", {class: "card", src: "/static/images/cards/" + vnode.attrs.card.toLowerCase() + ".jpg"});
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}
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return m(".discard-pile",
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{
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ondragover: dragover,
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ondrop: drop,
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},
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c)
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}
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}
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}
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function DrawPile(initialVnode) {
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var dragStart = function(ev) {
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//console.log(ev);
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let data = {
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source: "DrawPile",
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};
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ev.dataTransfer.setData("text", JSON.stringify(data));
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}
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var dragover = function(e) {
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e.preventDefault();
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}
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var drop = function(e) {
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e.preventDefault();
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console.log("drop", e);
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}
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return {
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view: function(vnode) {
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return m(".draw-pile",
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{
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draggable: vnode.attrs.draggable ? true : false,
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ondragstart: dragStart,
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ondragover: dragover,
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ondrop: drop,
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"data-count": vnode.attrs.count,
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}
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)
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}
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}
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}
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function PlayerHand(initialVnode) {
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var dragStart = function(ev) {
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//console.log(ev);
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let data = {
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source: "Hand",
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index: parseInt(ev.target.dataset.index),
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};
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ev.dataTransfer.setData("text", JSON.stringify(data));
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}
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var dragover = function(e) {
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e.preventDefault();
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}
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var drop = function(e) {
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e.preventDefault();
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var data = {
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dest: "Hand",
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...JSON.parse(e.dataTransfer.getData("text")),
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};
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handle_dnd(data);
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}
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return {
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view: function(vnode) {
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return m(".player-hand",
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{
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ondragover: dragover,
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ondrop: drop,
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},
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"Player Hand",
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vnode.attrs.hand.map(function(card, i) {
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return m("img", {
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class: "card",
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src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
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draggable: true,
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ondragstart: dragStart,
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"data-index": i,
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})
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})
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)
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}
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}
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}
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function OpponentHand(initialVnode) {
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return {
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view: function(vnode) {
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return m(".opponent-hand",
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m("img", {class: "card", src: "/static/images/cards/Card_back.jpg"}),
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m("span", {class: "pile-counter" }, vnode.attrs.count)
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)
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}
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}
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}
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function InPlayArea(initialVnode) {
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var dragover = function(e) {
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e.preventDefault();
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}
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var drop = function(e) {
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e.preventDefault();
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var data = {
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dest: "InPlay",
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...JSON.parse(e.dataTransfer.getData("text")),
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};
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handle_dnd(data);
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}
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return {
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view: function(vnode) {
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var active = vnode.attrs.active ? "" : "inactive";
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var cards = game_state.players[game_state.active_player].played_cards || [];
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return m(".inplay-area",
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{
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class: active,
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ondragover: dragover,
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ondrop: drop,
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},
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"Player play area",
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m(".turn-status",
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"Actions: " + vnode.attrs.actions + " | Buys: " + vnode.attrs.buys + " | ",
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m("img", {src: "/static/images/64px-Coin.png", style: "height: 16px;"}),
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": " + vnode.attrs.coin
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),
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cards.map(function(card) {
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return m("img", {
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class: "card",
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src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
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draggable: true,
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//ondragstart: dragStart,
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})
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})
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)
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}
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}
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}
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function PlayerArea(initialVnode) {
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var end_turn_click = function(e) {
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var msg = { type: "EndTurn" };
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webSocket.send(JSON.stringify(msg));
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}
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return {
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view: function(vnode) {
|
|
var local_player = vnode.attrs.players[my_player_id];
|
|
return m(".player-area",
|
|
m(DrawPile, {count: local_player.draw_pile_count, draggable: true}),
|
|
m(PlayerHand, vnode.attrs.player),
|
|
m(DiscardPile, {card: local_player.discard_pile}),
|
|
m(".buttons",
|
|
m("button", {onclick: end_turn_click}, "Pass turn")
|
|
)
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
function OpponentStatus(initialVnode) {
|
|
return {
|
|
view: function(vnode) {
|
|
var active = vnode.attrs.id == game_state.active_player ? "active" : "";
|
|
return m(".opponent-status", {class: active },
|
|
m(".name", vnode.attrs.name),
|
|
m(DiscardPile, {card: vnode.attrs.discard_pile}),
|
|
m(DrawPile, {count: vnode.attrs.draw_pile_count}),
|
|
m(OpponentHand, {count: vnode.attrs.hand_count })
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
function OpponentArea(initialVnode) {
|
|
return {
|
|
view: function(vnode) {
|
|
return m(".opponent-area",
|
|
vnode.attrs.players
|
|
.filter((p, i) => i != my_player_id)
|
|
.map(function(o) {
|
|
return m(OpponentStatus, o)
|
|
}),
|
|
m(TrashPile),
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
function GameScreen(initialVnode) {
|
|
return {
|
|
view: function(vnode) {
|
|
var player_state = {
|
|
...vnode.attrs.turn_state,
|
|
active: vnode.attrs.active_player == my_player_id,
|
|
}
|
|
var opponent_state = {
|
|
...vnode.attrs.turn_state,
|
|
active: vnode.attrs.active_player != my_player_id,
|
|
}
|
|
|
|
var cls = vnode.attrs.active ? "" : "hidden";
|
|
return m(".game-screen", {class: cls},
|
|
m(OpponentArea, vnode.attrs),
|
|
m(InPlayArea, opponent_state),
|
|
m(SupplyArea, vnode.attrs),
|
|
m(InPlayArea, player_state),
|
|
m(PlayerArea, vnode.attrs)
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
function SetupScreen(initialVnode) {
|
|
var start_click = function(e) {
|
|
let msg = { type: "StartGame" };
|
|
initialVnode.attrs.socket.send(JSON.stringify(msg));
|
|
}
|
|
|
|
|
|
return {
|
|
view: function(vnode) {
|
|
var cls = vnode.attrs.active ? "" : "hidden";
|
|
return m(".setup-screen", {class: cls},
|
|
m("h3", "Setup"),
|
|
m("h4", "Basic cards"),
|
|
m(".basic-cards",
|
|
vnode.attrs.basic_cards.map(function(card) {
|
|
return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
|
|
})
|
|
),
|
|
m("h4", "Kingdom Cards"),
|
|
m(".kingdom-cards",
|
|
vnode.attrs.kingdom_cards.map(function(card) {
|
|
return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
|
|
})
|
|
),
|
|
m("h4", "Starting Deck"),
|
|
m(".start-deck",
|
|
vnode.attrs.starting_deck.map(function(card) {
|
|
return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
|
|
})
|
|
),
|
|
m("button", {onclick: start_click}, "Start Game")
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
var game_state;
|
|
var setup_state;
|
|
var my_player_id = 0;
|
|
var webSocket;
|
|
|
|
function App(initialVnode) {
|
|
if (document.location.protocol == "https:") {
|
|
url = document.location.href.replace("https://", "wss://") + "/ws";
|
|
} else {
|
|
url = document.location.href.replace("http://", "ws://") + "/ws";
|
|
}
|
|
webSocket = new WebSocket(url);
|
|
|
|
setup_state = {
|
|
starting_deck: [],
|
|
basic_cards: ["Copper", "Silver", "Gold", "Estate", "Duchery", "Province", "Curse"],
|
|
kingdom_cards: ["Cellar", "Moat", "Village", "Merchant", "Workshop", "Smithy", "Remodel", "Militia", "Market", "Mine"],
|
|
socket: webSocket
|
|
}
|
|
|
|
var handle_setup = function(data) {
|
|
setup_state.starting_deck = data.deck;
|
|
}
|
|
|
|
game_state = {
|
|
supply: [],
|
|
turn_state: {
|
|
actions: 1,
|
|
buys: 1,
|
|
coin: 0,
|
|
},
|
|
player: {
|
|
hand: []
|
|
},
|
|
players: [
|
|
{
|
|
name: "You",
|
|
draw_pile_count: 10,
|
|
hand_count: 3
|
|
}
|
|
],
|
|
active_player: 0
|
|
}
|
|
|
|
var chat_state = {
|
|
players: [],
|
|
socket: webSocket
|
|
}
|
|
|
|
var handle_game_state = function(state) {
|
|
game_state = {
|
|
...game_state,
|
|
...state,
|
|
};
|
|
chat_state.players = state.players;
|
|
|
|
if (state.state == "Setup") {
|
|
setup_state.active = true;
|
|
game_state.active = false;
|
|
} else {
|
|
setup_state.active = false;
|
|
game_state.active = true;
|
|
}
|
|
}
|
|
|
|
|
|
webSocket.onopen = function(event) {
|
|
console.log("ws open");
|
|
//webSocket.send("HALLO");
|
|
};
|
|
|
|
webSocket.onmessage = function(event) {
|
|
var msg = JSON.parse(event.data);
|
|
|
|
if (msg.type == "Chat") {
|
|
let chatDiv = document.getElementById("chat");
|
|
let newmsg = document.createElement("li");
|
|
newmsg.innerHTML = msg.sender + ": " + msg.message;
|
|
chatDiv.append(newmsg);
|
|
newmsg.scrollIntoView();
|
|
} else if (msg.type == "Notification") {
|
|
let chatDiv = document.getElementById("chat");
|
|
let last_element = document.querySelector("#chat li:last-child");
|
|
if (last_element.innerText == msg.text) {
|
|
last_element.dataset.repeat = (parseInt(last_element.dataset.repeat || 1)) + 1;
|
|
} else {
|
|
let newmsg = document.createElement("li");
|
|
newmsg.innerHTML = msg.text;
|
|
chatDiv.append(newmsg);
|
|
newmsg.scrollIntoView();
|
|
}
|
|
} else if (msg.type == "PlayerJoined") {
|
|
let chatDiv = document.getElementById("chat");
|
|
let newmsg = document.createElement("li");
|
|
newmsg.innerHTML = msg.player + " joined the game.";
|
|
chatDiv.append(newmsg);
|
|
newmsg.scrollIntoView();
|
|
} else if (msg.type == "GameState") {
|
|
handle_game_state(msg);
|
|
} else if (msg.type == "GameSetup") {
|
|
handle_setup(msg.setup);
|
|
} else if (msg.type == "PlayerHand") {
|
|
game_state.player.hand = msg.hand;
|
|
} else if (msg.type == "PlayerId") {
|
|
my_player_id = msg.id;
|
|
} else {
|
|
console.log("event?");
|
|
console.log(event.data);
|
|
}
|
|
|
|
m.redraw();
|
|
}
|
|
|
|
return {
|
|
view: function(vnode) {
|
|
return [
|
|
m(SetupScreen, setup_state),
|
|
m(GameScreen, game_state),
|
|
m(Chat, chat_state)
|
|
]
|
|
}
|
|
}
|
|
}
|
|
|
|
m.mount(document.getElementById("game"), App)
|
|
</script>
|
|
</body>
|
|
</html>
|