Add basic player actions

This commit is contained in:
2021-01-03 16:11:58 +01:00
parent a6659fd538
commit a67aa2c0d9
2 changed files with 580 additions and 130 deletions

View File

@@ -6,6 +6,12 @@
<title>DnD</title>
<link rel="stylesheet" href="/static/main.css">
<style type="text/css">
#game {
display: grid;
grid-template-columns: auto auto;
user-select: none;
}
.pile-counter {
position: absolute;
bottom: 5px;
@@ -42,14 +48,16 @@
width: 90px;
margin: 1px;
height: 144px;
border-radius: 6px;
}
.player-hand {
border: 1px solid red;
height: 100%;
height: 160px;
margin: 0;
box-sizing: border-box;
top: 0;
overflow-x: scroll;
display: flex;
}
.player-hand img.card:hover {
@@ -59,16 +67,20 @@
.chat-window {
border: 1px solid black;
width: 300px;
position: absolute;
top: 0;
right: 0;
z-index: 100;
grid-column-start: 2;
}
#chat li[data-repeat]::after {
content: "x" attr(data-repeat);
margin-left: 10px;
background-color: deepskyblue;
color: white;
border-radius: 4px;
}
.supply-area {
position: relative;
padding-left: 30px;
padding-right: 300px;
background-color: dimgray;
box-sizing: border-box;
margin: 5px 0;
@@ -87,10 +99,54 @@
width: 0;
}
.supply-pile {
width: 90px;
position: relative;
height: 145px;
border-radius: 6px;
margin: 1px;
}
.supply-pile::after {
position: absolute;
bottom: 5px;
right: 5px;
color: wheat;
background-color: darkred;
border-radius: 5px;
height: 24px;
width: 35px;
text-align: center;
font-size: 22px;
font-family: sans-serif;
line-height: 24px;
content: attr(data-count);
}
.draw-pile {
width: 90px;
position: relative;
height: 145px;
background-image: url(/static/images/cards/Card_back.jpg);
background-size: 100% 100%;
border-radius: 6px;
}
.draw-pile::after {
position: absolute;
bottom: 5px;
right: 5px;
color: wheat;
background-color: darkred;
border-radius: 5px;
height: 24px;
width: 35px;
text-align: center;
font-size: 22px;
font-family: sans-serif;
line-height: 24px;
content: attr(data-count);
}
.opponent-hand {
@@ -99,6 +155,11 @@
height: 145px;
}
.opponent-hand img.card {
margin-top: 0;
margin-left: 0;
}
.setup-screen {
}
@@ -112,6 +173,7 @@
height: 144px;
box-sizing: border-box;
position: relative;
border-radius: 5px;
}
.discard-pile img.card {
@@ -146,6 +208,7 @@
height: 0;
transition: height 0.4s ease;
overflow: hidden;
padding-top: 0;
}
.turn-status {
@@ -169,6 +232,7 @@
.opponent-area {
display: flex;
position: relative;
}
.opponent-status {
@@ -176,7 +240,7 @@
grid-template-columns: auto auto auto;
box-sizing: border-box;
margin: 0 5px;
border: 1px solid saddlebrown;
border: 1px solid dimgray;
display: grid;
grid-gap: 2px;
padding: 2px;
@@ -186,6 +250,10 @@
box-shadow: 0 0 10px red;
}
.opponent-status:first-child {
margin-left: 0;
}
.opponent-status .name {
grid-column-start: 1;
grid-column-end: span 3;
@@ -218,6 +286,29 @@
.game-screen {
padding: 10px;
}
.trash {
height: 145px;
border: 1px solid saddlebrown;
width: 90px;
position: absolute;
text-align: right;
right: 0;
border-radius: 6px;
}
.trash::after {
content: "Trash";
color: saddlebrown;
font-size: 14px;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
white-space: nowrap;
z-index: -1;
}
</style>
<script src="/static/mithril.js"></script>
</head>
@@ -225,6 +316,27 @@
<body>
<div id="game"></div>
<script>
function handle_dnd(data) {
if (data.source == "Hand" && data.dest == "InPlay") {
var msg = { type: "PlayCard", name: "", index: data.index};
webSocket.send(JSON.stringify(msg));
} else if (data.source == "Hand" && data.dest == "Discard") {
var msg = { type: "Discard", index: data.index};
webSocket.send(JSON.stringify(msg));
} else if (data.source == "Supply" && data.dest == "Discard") {
var msg = { type: "GainCard", name: data.name, index: parseInt(data.index) };
webSocket.send(JSON.stringify(msg));
} else if (data.source == "DrawPile" && data.dest == "Hand") {
var msg = { type: "DrawCard" };
webSocket.send(JSON.stringify(msg));
} else if (data.source == "Hand" && data.dest == "Trash") {
var msg = { type: "TrashHand", index: data.index };
webSocket.send(JSON.stringify(msg));
} else {
console.log("handle_dnd: unhandled data", data);
}
}
function Chat(initialVnode) {
var keyup = function(e) {
if (e.key == "Enter" && e.srcElement.value.length > 0) {
@@ -254,11 +366,31 @@
}
function SupplyPile(initialVnode) {
var dragStart = function(ev) {
console.log(ev);
let data = {
source: "Supply",
name: ev.target.dataset.name,
index: ev.target.dataset.index,
};
ev.dataTransfer.setData("text", JSON.stringify(data));
}
return {
view: function(vnode) {
return m(".card",
m("img", {class: "card", src: "/static/images/cards/" + vnode.attrs.name.toLowerCase() + ".jpg"}),
m("span", {class: "pile-counter" }, vnode.attrs.count)
return m(".supply-pile",
{
"data-count": vnode.attrs.count,
"data-name": vnode.attrs.name,
"data-index": vnode.attrs.index,
ondragstart: dragStart,
draggable: true,
},
m("img", {
class: "card",
src: "/static/images/cards/" + vnode.attrs.name.toLowerCase() + ".jpg",
draggable: false,
})
)
}
}
@@ -270,44 +402,146 @@
view: function(vnode) {
return m(".supply-area",
m("h3", "Supply"),
vnode.attrs.supply.map(function(pile) {
return m(SupplyPile, pile)
vnode.attrs.supply.map(function(pile, i) {
return m(SupplyPile, {...pile, index: i})
})
)
}
}
}
function TrashPile(initialVnode) {
var dragover = function(e) {
e.preventDefault();
}
var drop = function(e) {
e.preventDefault();
var data = {
dest: "Trash",
...JSON.parse(e.dataTransfer.getData("text")),
};
handle_dnd(data);
}
return {
view: function(vnode) {
return m(".trash",
{
ondragover: dragover,
ondrop: drop,
});
}
}
}
function DiscardPile(initialVnode) {
var dragover = function(e) {
e.preventDefault();
}
var drop = function(e) {
e.preventDefault();
var data = {
dest: "Discard",
...JSON.parse(e.dataTransfer.getData("text")),
};
handle_dnd(data);
}
return {
view: function(vnode) {
var c;
if (vnode.attrs.card) {
c = m("img", {class: "card", src: "/static/images/cards/" + vnode.attrs.card.toLowerCase() + ".jpg"});
}
return m(".discard-pile", c)
return m(".discard-pile",
{
ondragover: dragover,
ondrop: drop,
},
c)
}
}
}
function DrawPile(initialVnode) {
var dragStart = function(ev) {
//console.log(ev);
let data = {
source: "DrawPile",
};
ev.dataTransfer.setData("text", JSON.stringify(data));
}
var dragover = function(e) {
e.preventDefault();
}
var drop = function(e) {
e.preventDefault();
console.log("drop", e);
}
return {
view: function(vnode) {
return m(".draw-pile",
m("img", {class: "card", src: "/static/images/cards/Card_back.jpg"}),
m("span", {class: "pile-counter" }, vnode.attrs.count)
{
draggable: vnode.attrs.draggable ? true : false,
ondragstart: dragStart,
ondragover: dragover,
ondrop: drop,
"data-count": vnode.attrs.count,
}
)
}
}
}
function PlayerHand(initialVnode) {
var dragStart = function(ev) {
//console.log(ev);
let data = {
source: "Hand",
index: parseInt(ev.target.dataset.index),
};
ev.dataTransfer.setData("text", JSON.stringify(data));
}
var dragover = function(e) {
e.preventDefault();
}
var drop = function(e) {
e.preventDefault();
var data = {
dest: "Hand",
...JSON.parse(e.dataTransfer.getData("text")),
};
handle_dnd(data);
}
return {
view: function(vnode) {
return m(".player-hand", "Player Hand",
vnode.attrs.hand.map(function(card) {
return m("img", {class: "card", src: "/static/images/cards/" + card.toLowerCase() + ".jpg"})
return m(".player-hand",
{
ondragover: dragover,
ondrop: drop,
},
"Player Hand",
vnode.attrs.hand.map(function(card, i) {
return m("img", {
class: "card",
src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
draggable: true,
ondragstart: dragStart,
"data-index": i,
})
})
)
}
@@ -326,16 +560,44 @@
}
function InPlayArea(initialVnode) {
var dragover = function(e) {
e.preventDefault();
}
var drop = function(e) {
e.preventDefault();
var data = {
dest: "InPlay",
...JSON.parse(e.dataTransfer.getData("text")),
};
handle_dnd(data);
}
return {
view: function(vnode) {
var active = vnode.attrs.active ? "" : "inactive";
return m(".inplay-area", {class: active},
var cards = game_state.players[game_state.active_player].played_cards || [];
return m(".inplay-area",
{
class: active,
ondragover: dragover,
ondrop: drop,
},
"Player play area",
m(".turn-status",
"Actions: " + vnode.attrs.actions + " | Buys: " + vnode.attrs.buys + " | ",
m("img", {src: "/static/images/64px-Coin.png", style: "height: 16px;"}),
": " + vnode.attrs.coin
)
),
cards.map(function(card) {
return m("img", {
class: "card",
src: "/static/images/cards/" + card.toLowerCase() + ".jpg",
draggable: true,
//ondragstart: dragStart,
})
})
)
}
}
@@ -351,7 +613,7 @@
view: function(vnode) {
var local_player = vnode.attrs.players[my_player_id];
return m(".player-area",
m(DrawPile, {count: local_player.draw_pile_count}),
m(DrawPile, {count: local_player.draw_pile_count, draggable: true}),
m(PlayerHand, vnode.attrs.player),
m(DiscardPile, {card: local_player.discard_pile}),
m(".buttons",
@@ -384,7 +646,8 @@
.filter((p, i) => i != my_player_id)
.map(function(o) {
return m(OpponentStatus, o)
})
}),
m(TrashPile),
)
}
}
@@ -393,12 +656,21 @@
function GameScreen(initialVnode) {
return {
view: function(vnode) {
var player_state = {
...vnode.attrs.turn_state,
active: vnode.attrs.active_player == my_player_id,
}
var opponent_state = {
...vnode.attrs.turn_state,
active: vnode.attrs.active_player != my_player_id,
}
var cls = vnode.attrs.active ? "" : "hidden";
return m(".game-screen", {class: cls},
m(OpponentArea, vnode.attrs),
m(InPlayArea, vnode.attrs.opponent_turn_state),
m(InPlayArea, opponent_state),
m(SupplyArea, vnode.attrs),
m(InPlayArea, vnode.attrs.player_turn_state),
m(InPlayArea, player_state),
m(PlayerArea, vnode.attrs)
)
}
@@ -466,61 +738,19 @@
setup_state.starting_deck = data.deck;
}
game_state = {
supply: [
{ name: "Copper", count: 46 },
{ name: "Silver", count: 38 },
{ name: "Gold", count: 30 },
{ name: "Estate", count: 8 },
{ name: "Duchery", count: 8 },
{ name: "Province", count: 8 },
{ name: "Curse", count: 10 },
{ name: "Cellar", count: 10},
{ name: "Moat", count: 10},
{ name: "Village", count: 10},
{ name: "Merchant", count: 10},
{ name: "Workshop", count: 10},
{ name: "Smithy", count: 10},
{ name: "Remodel", count: 10},
{ name: "Militia", count: 10},
{ name: "Market", count: 10},
{ name: "Mine", count: 10}
],
opponent_turn_state: {
game_state = {
supply: [],
turn_state: {
actions: 1,
buys: 1,
coin: 0,
active: false
},
player_turn_state: {
actions: 1,
buys: 1,
coin: 0,
active: true
},
player: {
hand: []
},
players: [
{
name: "YOU",
draw_pile_count: 10,
hand_count: 0
},
{
name: "Alice",
draw_pile_count: 10,
hand_count: 5,
},
{
name: "Bob",
draw_pile_count: 8,
hand_count: 5
},
{
name: "Mallory",
name: "You",
draw_pile_count: 10,
hand_count: 3
}
@@ -538,8 +768,6 @@
...game_state,
...state,
};
game_state.opponent_turn_state.active = game_state.active_player != my_player_id;
game_state.player_turn_state.active = game_state.active_player == my_player_id;
chat_state.players = state.players;
if (state.state == "Setup") {
@@ -565,19 +793,32 @@
let newmsg = document.createElement("li");
newmsg.innerHTML = msg.sender + ": " + msg.message;
chatDiv.append(newmsg);
//newmsg.scrollIntoView();
} else if (msg.type == "PlayerJoined") {
newmsg.scrollIntoView();
} else if (msg.type == "Notification") {
let chatDiv = document.getElementById("chat");
let last_element = document.querySelector("#chat li:last-child");
if (last_element.innerText == msg.text) {
last_element.dataset.repeat = (parseInt(last_element.dataset.repeat || 1)) + 1;
} else {
let newmsg = document.createElement("li");
newmsg.innerHTML = msg.text;
chatDiv.append(newmsg);
newmsg.scrollIntoView();
}
} else if (msg.type == "PlayerJoined") {
let chatDiv = document.getElementById("chat");
let newmsg = document.createElement("li");
newmsg.innerHTML = msg.player + " joined the game.";
chatDiv.append(newmsg);
//newmsg.scrollIntoView();
newmsg.scrollIntoView();
} else if (msg.type == "GameState") {
handle_game_state(msg);
} else if (msg.type == "GameSetup") {
handle_setup(msg.setup);
} else if (msg.type == "PlayerHand") {
game_state.player.hand = msg.hand;
} else if (msg.type == "PlayerId") {
my_player_id = msg.id;
} else {
console.log("event?");
console.log(event.data);